[quake3-commits] [ioquake/ioq3] dde36d: Fix OpenGL2 non-HDR map surface over brighting

Zack Middleton zturtleman at gmail.com
Thu Jan 16 01:14:15 EST 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: dde36d91ce6a5d9b0b2fca0f93afde8422b1a66e
      https://github.com/ioquake/ioq3/commit/dde36d91ce6a5d9b0b2fca0f93afde8422b1a66e
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-01-15 (Wed, 15 Jan 2014)

  Changed paths:
    M code/renderergl2/tr_bsp.c

  Log Message:
  -----------
  Fix OpenGL2 non-HDR map surface over brighting

Vertex lit map surfaces were saturating to white when
r_mapOverBrightBits was increased and r_hdr was disabled.

Now the color is normalized like lightmaps and lightgrid
when r_hdr is disabled. Which is the same as OpenGL1.

Noticeable on misc_model trisoup.




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