[quake3-commits] [ioquake/ioq3] c62158: Fix 6155: OpenGL2: some shader stages remains visi...

Zack Middleton zturtleman at gmail.com
Fri Aug 29 03:53:42 EDT 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: c621589157e8b722b77803da24d3ba3f54395693
      https://github.com/ioquake/ioq3/commit/c621589157e8b722b77803da24d3ba3f54395693
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-08-29 (Fri, 29 Aug 2014)

  Changed paths:
    M code/renderergl2/glsl/generic_vp.glsl

  Log Message:
  -----------
  Fix 6155: OpenGL2: some shader stages remains visible through fog volumes

Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.

Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.




More information about the quake3-commits mailing list