[quake3-commits] [ioquake/ioq3] ebd164: #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE sta...

Tim Angus tim at ngus.net
Mon Sep 16 17:40:16 EDT 2013


  Branch: refs/heads/sdl2
  Home:   https://github.com/ioquake/ioq3
  Commit: ebd164deafa797040b8dd28bba44f2cb72a6643e
      https://github.com/ioquake/ioq3/commit/ebd164deafa797040b8dd28bba44f2cb72a6643e
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-08-23 (Fri, 23 Aug 2013)

  Changed paths:
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.


  Commit: d46916082d7a3d084d06e5fe9338df17dd5df46f
      https://github.com/ioquake/ioq3/commit/d46916082d7a3d084d06e5fe9338df17dd5df46f
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-08-23 (Fri, 23 Aug 2013)

  Changed paths:
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.


  Commit: 311376af8abe0583aa34a3413553a4610e8a0518
      https://github.com/ioquake/ioq3/commit/311376af8abe0583aa34a3413553a4610e8a0518
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-08-23 (Fri, 23 Aug 2013)

  Changed paths:
    M code/renderergl2/tr_backend.c

  Log Message:
  -----------
  Fix upside-down SSAO.


  Commit: daf71ca50217c21edadc511feca4d4e9cf98a51a
      https://github.com/ioquake/ioq3/commit/daf71ca50217c21edadc511feca4d4e9cf98a51a
  Author: Thilo Schulz <thilo at tjps.eu>
  Date:   2013-08-25 (Sun, 25 Aug 2013)

  Changed paths:
    M code/sys/sys_unix.c

  Log Message:
  -----------
  Fix recursive crash when home path cannot be created


  Commit: c79e0dfc256938dc062c00f2c4475852d834b750
      https://github.com/ioquake/ioq3/commit/c79e0dfc256938dc062c00f2c4475852d834b750
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-09-01 (Sun, 01 Sep 2013)

  Changed paths:
    M code/cgame/cg_consolecmds.c

  Log Message:
  -----------
  Fix targetNum check in cgame's tcmd


  Commit: 99317a9e9a63acb69e2e56000a7dba153d87c468
      https://github.com/ioquake/ioq3/commit/99317a9e9a63acb69e2e56000a7dba153d87c468
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-09-03 (Tue, 03 Sep 2013)

  Changed paths:
    M code/cgame/cg_consolecmds.c

  Log Message:
  -----------
  Make cgame's tcmd use trap_SendClientCommand for "gc"

gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.

(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)


  Commit: 462694763e608402817c573952bc6c056c8a4df7
      https://github.com/ioquake/ioq3/commit/462694763e608402817c573952bc6c056c8a4df7
  Author: Tim Angus <tim at ngus.net>
  Date:   2013-09-04 (Wed, 04 Sep 2013)

  Changed paths:
    M code/sys/sys_unix.c

  Log Message:
  -----------
  Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)


  Commit: 61dd609aee1532facc5a2ba6b968e044ac42b02d
      https://github.com/ioquake/ioq3/commit/61dd609aee1532facc5a2ba6b968e044ac42b02d
  Author: Razish <mrrazish at gmail.com>
  Date:   2013-09-04 (Wed, 04 Sep 2013)

  Changed paths:
    M code/cgame/cg_players.c
    M code/q3_ui/ui_players.c
    M code/ui/ui_players.c

  Log Message:
  -----------
  Fix warning message in animation.cfg parsing functions

Signed-off-by: Zack Middleton <zturtleman at gmail.com>


  Commit: 27ddba9c2efead68c552c49d4417901b43175cda
      https://github.com/ioquake/ioq3/commit/27ddba9c2efead68c552c49d4417901b43175cda
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-09-04 (Wed, 04 Sep 2013)

  Changed paths:
    M code/renderergl1/tr_image.c
    M code/renderergl2/tr_image.c

  Log Message:
  -----------
  Fix crash caused by too many surfaces in skin


  Commit: 68a616c7f18ccd68ecf6bde0a444d6c870a10866
      https://github.com/ioquake/ioq3/commit/68a616c7f18ccd68ecf6bde0a444d6c870a10866
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-09-08 (Sun, 08 Sep 2013)

  Changed paths:
    M code/game/g_bot.c

  Log Message:
  -----------
  Free bot client if cannot load bot

Introduced by commit a57a5cfd9b5dcc51696777c67b275c55c5b4b452.


  Commit: 7e875c694121f8a9b29d5a2e3e7128fdfbe0d926
      https://github.com/ioquake/ioq3/commit/7e875c694121f8a9b29d5a2e3e7128fdfbe0d926
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-09-16 (Mon, 16 Sep 2013)

  Changed paths:
    M code/renderercommon/qgl.h
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_world.c

  Log Message:
  -----------
  #5979: Cubemap support for opengl2.


  Commit: e80faf812eae7e85fe2003cb2fac17be999886ca
      https://github.com/ioquake/ioq3/commit/e80faf812eae7e85fe2003cb2fac17be999886ca
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-09-16 (Mon, 16 Sep 2013)

  Changed paths:
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.


  Commit: a408a2bdae402a373106dc33e14a27a63d78d175
      https://github.com/ioquake/ioq3/commit/a408a2bdae402a373106dc33e14a27a63d78d175
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-09-16 (Mon, 16 Sep 2013)

  Changed paths:
    M code/renderergl2/tr_bsp.c

  Log Message:
  -----------
  OpenGL2: Fix inaccurate RGBM calculation.


  Commit: 76e49b668efe7a16b66635e42187194d27a0067d
      https://github.com/ioquake/ioq3/commit/76e49b668efe7a16b66635e42187194d27a0067d
  Author: Tim Angus <tim at ngus.net>
  Date:   2013-09-16 (Mon, 16 Sep 2013)

  Changed paths:
    M code/cgame/cg_consolecmds.c
    M code/cgame/cg_players.c
    M code/game/g_bot.c
    M code/q3_ui/ui_players.c
    M code/renderercommon/qgl.h
    M code/renderergl1/tr_image.c
    M code/renderergl2/glsl/generic_fp.glsl
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_light.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_mesh.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_scene.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_world.c
    M code/sys/sys_unix.c
    M code/ui/ui_players.c

  Log Message:
  -----------
  Merge branch 'master' into sdl2


Compare: https://github.com/ioquake/ioq3/compare/58b8cfa0b3fb...76e49b668efe


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