[quake3-commits] [ioquake/ioq3] e68601: #6059: OpenGL2: Read depths from resolve fbo when ...

SmileTheory SmileTheory at gmail.com
Wed Nov 20 03:49:16 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: e686010d73f09a5a05c918cbb782052ee8afd938
      https://github.com/ioquake/ioq3/commit/e686010d73f09a5a05c918cbb782052ee8afd938
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_flares.c

  Log Message:
  -----------
  #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().


  Commit: d63d7ba6bfd211b1baf10424ff60e38d26a9c266
      https://github.com/ioquake/ioq3/commit/d63d7ba6bfd211b1baf10424ff60e38d26a9c266
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_image.c

  Log Message:
  -----------
  OpenGL2: Use RGBA16F format for HDR.

RGB16F is not 4-byte aligned and not supported by certain hardware.


Compare: https://github.com/ioquake/ioq3/compare/dadd808da561...d63d7ba6bfd2


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