[quake3-commits] [ioquake/ioq3] 3a4719: Use specular texture RGB as specular reflectance, ...

SmileTheory SmileTheory at gmail.com
Fri May 3 03:33:48 EDT 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 3a47192ba8a44531e6d93ed0f4e7946e02b9496f
      https://github.com/ioquake/ioq3/commit/3a47192ba8a44531e6d93ed0f4e7946e02b9496f
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-05-03 (Fri, 03 May 2013)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl

  Log Message:
  -----------
  Use specular texture RGB as specular reflectance, multiplied by per-material value.





More information about the quake3-commits mailing list