[quake3-commits] [ioquake/ioq3] 323e8b: Fix r_speeds 4 in OpenGL2 renderer

Zack Middleton zturtleman at gmail.com
Thu Jun 20 17:41:35 EDT 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 323e8b9921b50f785529e80ef83ddf632cddb881
      https://github.com/ioquake/ioq3/commit/323e8b9921b50f785529e80ef83ddf632cddb881
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-06-20 (Thu, 20 Jun 2013)

  Changed paths:
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_world.c

  Log Message:
  -----------
  Fix r_speeds 4 in OpenGL2 renderer


  Commit: 872465500e6952a611306f5c790ae7626ab73a27
      https://github.com/ioquake/ioq3/commit/872465500e6952a611306f5c790ae7626ab73a27
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-06-20 (Thu, 20 Jun 2013)

  Changed paths:
    M code/renderergl2/tr_world.c

  Log Message:
  -----------
  Fix r_nocurves in OpenGL2 renderer

Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)


Compare: https://github.com/ioquake/ioq3/compare/aa2ea68741f9...872465500e69


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