[quake3-commits] r2264 - in trunk/code: game server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jun 18 12:25:13 EDT 2012


Author: ztm
Date: 2012-06-18 12:25:13 -0400 (Mon, 18 Jun 2012)
New Revision: 2264

Modified:
   trunk/code/game/g_main.c
   trunk/code/server/sv_main.c
Log:
fix some typos

>From /dev/humancontroller.

Modified: trunk/code/game/g_main.c
===================================================================
--- trunk/code/game/g_main.c	2012-06-18 16:23:43 UTC (rev 2263)
+++ trunk/code/game/g_main.c	2012-06-18 16:25:13 UTC (rev 2264)
@@ -1083,7 +1083,7 @@
 		cl->ps.persistant[PERS_SCORE] = 0;
 	}
 
-	// we need to do this here before chaning to CON_CONNECTING
+	// we need to do this here before changing to CON_CONNECTING
 	G_WriteSessionData();
 
 	// change all client states to connecting, so the early players into the

Modified: trunk/code/server/sv_main.c
===================================================================
--- trunk/code/server/sv_main.c	2012-06-18 16:23:43 UTC (rev 2263)
+++ trunk/code/server/sv_main.c	2012-06-18 16:25:13 UTC (rev 2264)
@@ -333,7 +333,7 @@
 =================
 */
 void SV_MasterShutdown( void ) {
-	// send a hearbeat right now
+	// send a heartbeat right now
 	svs.nextHeartbeatTime = -9999;
 	SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
 



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