[quake3-commits] r1902 - trunk/code/ui

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Mar 4 15:23:29 EST 2011


Author: thilo
Date: 2011-03-04 15:23:29 -0500 (Fri, 04 Mar 2011)
New Revision: 1902

Modified:
   trunk/code/ui/ui_main.c
Log:
(#4918) Gametype clamping using constant integer in missionpack ui, by Zack Middleton


Modified: trunk/code/ui/ui_main.c
===================================================================
--- trunk/code/ui/ui_main.c	2011-03-04 20:20:43 UTC (rev 1901)
+++ trunk/code/ui/ui_main.c	2011-03-04 20:23:29 UTC (rev 1902)
@@ -2776,7 +2776,7 @@
 	}
 
  	trap_Cvar_SetValue( "singleplayer", 1 );
- 	trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
+ 	trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, GT_MAX_GAME_TYPE-1, tierList[i].gameTypes[j] ) );
 	trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
 	skill = trap_Cvar_VariableValue( "g_spSkill" );
 
@@ -3160,7 +3160,7 @@
 			trap_Cvar_Set("cg_cameraOrbit", "0");
 			trap_Cvar_Set("ui_singlePlayerActive", "0");
 			trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
-			trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
+			trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, GT_MAX_GAME_TYPE-1, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
 			trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
 			trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
 			trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );



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