[quake3-commits] r2022 - trunk/code/asm

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jun 13 06:54:38 EDT 2011


Author: thilo
Date: 2011-06-13 06:54:37 -0400 (Mon, 13 Jun 2011)
New Revision: 2022

Added:
   trunk/code/asm/ftola.c
   trunk/code/asm/snapvector.c
Log:
Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff


Added: trunk/code/asm/ftola.c
===================================================================
--- trunk/code/asm/ftola.c	                        (rev 0)
+++ trunk/code/asm/ftola.c	2011-06-13 10:54:37 UTC (rev 2022)
@@ -0,0 +1,80 @@
+/*
+===========================================================================
+Copyright (C) 2011 Thilo Schulz <thilo at tjps.eu>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+===========================================================================
+*/
+
+#include "qasm-inline.h"
+
+/*
+ * GNU inline asm ftol conversion functions using SSE or FPU
+ */
+
+long qftolsse(float f)
+{
+  register long retval;
+  
+  __asm__ volatile
+  (
+    "cvttss2si %1, %0\n"
+    : "=a" (retval)
+    : "x" (f)
+  );
+  
+  return retval;
+}
+
+void qvmftolsse(void)
+{
+  __asm__ volatile
+  (
+    "movss (" EDI ", " EBX ", 4), %%xmm0\n"
+    "cvttss2si %%xmm0, " EAX "\n"
+    :
+    :
+    : "%xmm0"
+  );
+}
+
+long qftolx87(float f)
+{
+  register long retval;
+
+  __asm__ volatile
+  (
+    "flds %1\n"
+    "fistpl %1\n"
+    "mov %1, %0\n"
+    : "=a" (retval)
+    : "m" (f)
+  );
+  
+  return retval;
+}
+
+void qvmftolx87(void)
+{
+  __asm__ volatile
+  (
+    "flds (" EDI ", " EBX ", 4)\n"
+    "fistpl (" EDI ", " EBX ", 4)\n"
+    "mov (" EDI ", " EBX ", 4), " EAX "\n"
+    :
+  );
+}

Added: trunk/code/asm/snapvector.c
===================================================================
--- trunk/code/asm/snapvector.c	                        (rev 0)
+++ trunk/code/asm/snapvector.c	2011-06-13 10:54:37 UTC (rev 2022)
@@ -0,0 +1,82 @@
+/*
+===========================================================================
+Copyright (C) 2011 Thilo Schulz <thilo at tjps.eu>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+===========================================================================
+*/
+
+#include "qasm-inline.h"
+#include "../qcommon/q_shared.h"
+
+/*
+ * GNU inline asm version of qsnapvector
+ */
+
+static unsigned char ssemask[16] __attribute__((aligned(16))) =
+{
+	"\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
+};
+
+static unsigned int ssecw __attribute__((aligned(16))) = 0x00001F80;
+static unsigned short fpucw = 0x037F;
+
+void qsnapvectorsse(vec3_t vec)
+{
+	__asm__ volatile
+	(
+		"sub $4, " ESP "\n"
+		"stmxcsr (" ESP ")\n"
+		"ldmxcsr %1\n"
+
+		"movaps (%0), %%xmm1\n"
+		"movups (" EDI "), %%xmm0\n"
+		"cvtps2dq %%xmm0, %%xmm0\n"
+		"cvtdq2ps %%xmm0, %%xmm0\n"
+		"maskmovdqu %%xmm1, %%xmm0\n"
+		
+		"ldmxcsr (" ESP ")\n"
+		"add $4, " ESP "\n"
+		:
+		: "r" (ssemask), "m" (ssecw), "D" (vec)
+		: "memory", "%xmm0", "%xmm1"
+	);
+}
+
+#define QROUNDX87(src) \
+	"flds " src "\n" \
+	"fistp " src "\n" \
+	"fild " src "\n" \
+	"fstp " src "\n"	
+
+void qsnapvectorx87(vec3_t vec)
+{
+	__asm__ volatile
+	(
+        	"sub $2, " ESP "\n"
+        	"fnstcw (" ESP ")\n"
+        	"fldcw %0\n"
+        	QROUNDX87("(" EAX ")")
+        	QROUNDX87("4(" EAX ")")
+        	QROUNDX87("8(" EAX ")")
+        	"fldcw (" ESP ")\n"
+        	"add $2, " ESP "\n"
+        	:
+        	: "m" (fpucw), "a" (vec)
+        	: "memory"
+	);
+}



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