[quake3-commits] r1952 - in trunk: . code/client code/qcommon code/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Apr 27 16:17:46 EDT 2011


Author: thilo
Date: 2011-04-27 16:17:45 -0400 (Wed, 27 Apr 2011)
New Revision: 1952

Modified:
   trunk/README
   trunk/code/client/cl_main.c
   trunk/code/client/cl_net_chan.c
   trunk/code/client/client.h
   trunk/code/qcommon/common.c
   trunk/code/qcommon/files.c
   trunk/code/qcommon/net_chan.c
   trunk/code/qcommon/q_shared.c
   trunk/code/qcommon/q_shared.h
   trunk/code/qcommon/qcommon.h
   trunk/code/server/server.h
   trunk/code/server/sv_client.c
Log:
Revert protocol 69 pending further discussion (#4962)


Modified: trunk/README
===================================================================
--- trunk/README	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/README	2011-04-27 20:17:45 UTC (rev 1952)
@@ -214,15 +214,9 @@
                                       ipv6 servers on the local network
   net_mcastiface                    - outgoing interface to use for scan
 
-  oldprotocol                       - when encountering a server/client that
-                                      only supports the version configured in
-                                      this cvar, ioquake3 will use the old and
-                                      less secure protocol from quake3 1.32c.
+  protocol                          - Allow changing protocol version
                                       (startup only)
 
-  protocol                          - Allow changing protocol version that is
-                                      sent to the server (startup only)
-
   r_allowResize                     - make window resizable (SDL only)
   r_ext_texture_filter_anisotropic  - anisotropic texture filtering
   r_zProj                           - distance of observer camera to projection
@@ -283,9 +277,8 @@
 
   which <filename/path>   - print out the path on disk to a loaded item
 
+------------------------------------------------------------ Miscellaneous -----
 
---------------------------------------------------------- README for Users -----
-
 Using shared libraries instead of qvm
   To force Q3 to use shared libraries instead of qvms run it with the following
   parameters: +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
@@ -312,109 +305,6 @@
   In this case you can always revert back to the old behaviour by setting the
   cvar com_busyWait to 1.
 
-Using HTTP/FTP Download Support (Server)
-  You can enable redirected downloads on your server even if it's not
-  an ioquake3 server.  You simply need to use the 'sets' command to put
-  the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
-  is set to 1
-
-  sv_dlURL is the base of the URL that contains your custom .pk3 files
-  the client will append both fs_game and the filename to the end of
-  this value.  For example, if you have sv_dlURL set to
-  "http://ioquake3.org", fs_game is "baseq3", and the client is
-  missing "test.pk3", it will attempt to download from the URL
-  "http://ioquake3.org/baseq3/test.pk3"
-
-  sv_allowDownload's value is now a bitmask made up of the following
-  flags:
-    1 - ENABLE
-    4 - do not use UDP downloads
-    8 - do not ask the client to disconnect when using HTTP/FTP
-
-  Server operators who are concerned about potential "leeching" from their
-  HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
-  that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}".  For,
-  example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
-
-Using HTTP/FTP Download Support (Client)
-  Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
-  assuming ioquake3 was compiled with USE_CURL=1 (the default).
-  like sv_allowDownload, cl_allowDownload also uses a bitmask value
-  supporting the following flags:
-    1 - ENABLE
-    2 - do not use HTTP/FTP downloads
-    4 - do not use UDP downloads
-
-  When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
-  it will use the value of the cvar cl_cURLLib as the filename of the cURL
-  library to dynamically load.
-
-Multiuser Support on Windows systems
-  On Windows, all user specific files such as autogenerated configuration,
-  demos, videos, screenshots, and autodownloaded pk3s are now saved in a
-  directory specific to the user who is running ioquake3.
-
-  On NT-based such as Windows XP, this is usually a directory named:
-    "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
-
-  Windows 95, Windows 98, and Windows ME will use a directory like:
-    "C:\Windows\Application Data\Quake3"
-  in single-user mode, or:
-    "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
-  if multiple logins have been enabled.
-
-  In order to access this directory more easily, the installer may create a
-  Shortcut which has its target set to:
-    "%APPDATA%\Quake3\"
-  This Shortcut would work for all users on the system regardless of the
-  locale settings.  Unfortunately, this environment variable is only
-  present on Windows NT based systems.
-
-  You can revert to the old single-user behaviour by setting the fs_homepath
-  cvar to the directory where ioquake3 is installed.  For example:
-    ioquake3.exe +set fs_homepath "c:\ioquake3"
-  Note that this cvar MUST be set as a command line parameter.
-
-SDL Keyboard Differences
-  ioquake3 clients have different keyboard behaviour compared to the original
-  Quake3 clients.
-
-    * "Caps Lock" and "Num Lock" can not be used as normal binds since they
-      do not send a KEYUP event until the key is pressed again.
-
-    * SDL > 1.2.9 does not support disabling dead key recognition. In order to
-      send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
-      sometimes the same character again) after the character to send it on
-      many international keyboard layouts.
-
-    * The SDL client supports many more keys than the original Quake3 client.
-      For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
-      For non-US keyboards, all of the so called "World" keys are now supported
-      as well as F13, F14, F15, and the country-specific mode/meta keys.
-
-  On many international layouts the default console toggle keys are also dead
-  keys, meaning that dropping the console potentially results in
-  unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
-  dead key support is broken by design and Q3 doesn't support non-ASCII text
-  entry, so the chances are you won't get the correct character anyway.
-
-  If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
-  is a space delimited list of key names that will toggle the console. The key
-  names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
-  "WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
-  number. Some example values for cl_consoleKeys:
-
-    "~ ` 0x7e 0x60"           Toggle on ~ or ` (the default)
-    "WINDOWS"                 Toggle on the Windows key
-    "c"                       Toggle on the c key
-    "0x43"                    Toggle on the C character (Shift-c)
-    "PAUSE F1 PGUP"           Toggle on the Pause, F1 or Page Up keys
-
-  Note that when you elect a set of console keys or characters, they cannot
-  then be used for binding, nor will they generate characters when entering
-  text. Also, in addition to the nominated console keys, Shift-ESC is hard
-  coded to always toggle the console.
-
 QuakeLive mouse acceleration (patch and this text written by TTimo from id)
   I've been using an experimental mouse acceleration code for a while, and
   decided to make it available to everyone. Don't be too worried if you don't
@@ -460,9 +350,6 @@
   If you try the new acceleration code and start using it, I'd be very
   interested by your feedback.
 
-
----------------------------------------------------- README for Developers -----
-
 64bit mods
   If you wish to compile external mods as shared libraries on a 64bit platform,
   and the mod source is derived from the id Q3 SDK, you will need to modify the
@@ -519,7 +406,7 @@
   
     +set com_homepath <homedirname>
   
-  to the command line. You can also control which kind of messages to send to
+  to the command line. Then you can control which kind of messages to send to
   the master server:
   
     +set sv_heartbeat <heartbeat> +set sv_flatline <flatline>
@@ -569,36 +456,6 @@
   maps) created by yourself are your property and can be sold like every other
   game you find in stores.
 
-Network protocols
-  There are now two cvars that give you some degree of freedom over the reported
-  protocol versions between clients and servers: "protocol" and "oldprotocol".
-  The reason for this is that some standalone games increased the protocol
-  number even though nothing really changed in their protocol and the ioquake3
-  engine is still fully compatible.
-
-  In order to fix a vulnerability in the network protocol as outlined in
-  
-    http://aluigi.altervista.org/papers/q3noclient.txt
-    
-  a new network protocol was introduced that defends against such attacks.
-  Unfortunately, this protocol will be incompatible to the original quake3 1.32c
-  which is the latest official release from id.
-  Luckily, ioquake3 has backwards compatibility, on the client as well as on the
-  server. This means ioquake3 players can play on old servers just as ioquake3
-  servers are able to service old clients.
-
-  The cvar "protocol" denotes the protocol version for the new hardened
-  protocol, whereas the "oldprotocol" cvar denotes the protocol version for the
-  legacy protocol.
-  If the value for "oldprotocol" and "protocol" is identical, then the legacy
-  protocol is always used. If oldprotocol is set to 0, then support for the
-  legacy protocol is disabled.
-  
-  Mods that use a standalone engine obviously do not require dual protocol
-  support, and it is turned off if the engine is compiled with STANDALONE per
-  default. You can enable it in q_shared.h if desired by defining
-  PROTOCOL_SUPPORT_OLD.
-
 cl_guid Support
   cl_guid is a cvar which is part of the client's USERINFO string.  Its value
   is a 32 character string made up of [a-f] and [0-9] characters.  This
@@ -617,6 +474,109 @@
        than just name
     2) granting some weak admin rights to players without requiring passwords
 
+Using HTTP/FTP Download Support (Server)
+  You can enable redirected downloads on your server even if it's not
+  an ioquake3 server.  You simply need to use the 'sets' command to put
+  the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
+  is set to 1
+
+  sv_dlURL is the base of the URL that contains your custom .pk3 files
+  the client will append both fs_game and the filename to the end of
+  this value.  For example, if you have sv_dlURL set to
+  "http://ioquake3.org", fs_game is "baseq3", and the client is
+  missing "test.pk3", it will attempt to download from the URL
+  "http://ioquake3.org/baseq3/test.pk3"
+
+  sv_allowDownload's value is now a bitmask made up of the following
+  flags:
+    1 - ENABLE
+    4 - do not use UDP downloads
+    8 - do not ask the client to disconnect when using HTTP/FTP
+
+  Server operators who are concerned about potential "leeching" from their
+  HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
+  that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}".  For,
+  example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
+
+Using HTTP/FTP Download Support (Client)
+  Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
+  assuming ioquake3 was compiled with USE_CURL=1 (the default).
+  like sv_allowDownload, cl_allowDownload also uses a bitmask value
+  supporting the following flags:
+    1 - ENABLE
+    2 - do not use HTTP/FTP downloads
+    4 - do not use UDP downloads
+
+  When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
+  it will use the value of the cvar cl_cURLLib as the filename of the cURL
+  library to dynamically load.
+
+Multiuser Support on Windows systems
+  On Windows, all user specific files such as autogenerated configuration,
+  demos, videos, screenshots, and autodownloaded pk3s are now saved in a
+  directory specific to the user who is running ioquake3.
+
+  On NT-based such as Windows XP, this is usually a directory named:
+    "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
+
+  Windows 95, Windows 98, and Windows ME will use a directory like:
+    "C:\Windows\Application Data\Quake3"
+  in single-user mode, or:
+    "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
+  if multiple logins have been enabled.
+
+  In order to access this directory more easily, the installer may create a
+  Shortcut which has its target set to:
+    "%APPDATA%\Quake3\"
+  This Shortcut would work for all users on the system regardless of the
+  locale settings.  Unfortunately, this environment variable is only
+  present on Windows NT based systems.
+
+  You can revert to the old single-user behaviour by setting the fs_homepath
+  cvar to the directory where ioquake3 is installed.  For example:
+    ioquake3.exe +set fs_homepath "c:\ioquake3"
+  Note that this cvar MUST be set as a command line parameter.
+
+SDL Keyboard Differences
+  ioquake3 clients have different keyboard behaviour compared to the original
+  Quake3 clients.
+
+    * "Caps Lock" and "Num Lock" can not be used as normal binds since they
+      do not send a KEYUP event until the key is pressed again.
+
+    * SDL > 1.2.9 does not support disabling dead key recognition. In order to
+      send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
+      sometimes the same character again) after the character to send it on
+      many international keyboard layouts.
+
+    * The SDL client supports many more keys than the original Quake3 client.
+      For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
+      For non-US keyboards, all of the so called "World" keys are now supported
+      as well as F13, F14, F15, and the country-specific mode/meta keys.
+
+  On many international layouts the default console toggle keys are also dead
+  keys, meaning that dropping the console potentially results in
+  unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
+  dead key support is broken by design and Q3 doesn't support non-ASCII text
+  entry, so the chances are you won't get the correct character anyway.
+
+  If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
+  is a space delimited list of key names that will toggle the console. The key
+  names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
+  "WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
+  number. Some example values for cl_consoleKeys:
+
+    "~ ` 0x7e 0x60"           Toggle on ~ or ` (the default)
+    "WINDOWS"                 Toggle on the Windows key
+    "c"                       Toggle on the c key
+    "0x43"                    Toggle on the C character (Shift-c)
+    "PAUSE F1 PGUP"           Toggle on the Pause, F1 or Page Up keys
+
+  Note that when you elect a set of console keys or characters, they cannot
+  then be used for binding, nor will they generate characters when entering
+  text. Also, in addition to the nominated console keys, Shift-ESC is hard
+  coded to always toggle the console.
+
 PNG support
   ioquake3 supports the use of PNG (Portable Network Graphic) images as
   textures. It should be noted that the use of such images in a map will

Modified: trunk/code/client/cl_main.c
===================================================================
--- trunk/code/client/cl_main.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/client/cl_main.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -533,6 +533,7 @@
 	len = clc.serverMessageSequence;
 	swlen = LittleLong( len );
 	FS_Write (&swlen, 4, clc.demofile);
+
 	// skip the packet sequencing information
 	len = msg->cursize - headerBytes;
 	swlen = LittleLong(len);
@@ -635,24 +636,14 @@
 	if ( Cmd_Argc() == 2 ) {
 		s = Cmd_Argv(1);
 		Q_strncpyz( demoName, s, sizeof( demoName ) );
-#ifdef PROTOCOL_SUPPORT_OLD
-		if(clc.compat)
-			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_oldprotocol->integer);
-		else
-#endif
-			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
+		Com_sprintf (name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer );
 	} else {
 		int		number;
 
 		// scan for a free demo name
 		for ( number = 0 ; number <= 9999 ; number++ ) {
 			CL_DemoFilename( number, demoName );
-#ifdef PROTOCOL_SUPPORT_OLD
-			if(clc.compat)
-				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_oldprotocol->integer);
-			else
-#endif
-				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
+			Com_sprintf (name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer );
 
 			if (!FS_FileExists(name))
 				break;	// file doesn't exist
@@ -674,6 +665,7 @@
 	  clc.spDemoRecording = qfalse;
 	}
 
+
 	Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
 
 	// don't start saving messages until a non-delta compressed message is received
@@ -897,62 +889,36 @@
 CL_WalkDemoExt
 ====================
 */
-static int CL_WalkDemoExt(char *arg, char *name, int *demofile)
+static void CL_WalkDemoExt(char *arg, char *name, int *demofile)
 {
 	int i = 0;
 	*demofile = 0;
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(com_oldprotocol->integer > 0)
+	Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
+
+	FS_FOpenFileRead( name, demofile, qtrue );
+
+	if (*demofile)
 	{
-		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_oldprotocol->integer);
-		FS_FOpenFileRead(name, demofile, qtrue);
-		
-		if (*demofile)
-		{
-			Com_Printf("Demo file: %s\n", name);
-			return com_oldprotocol->integer;
-		}
+		Com_Printf("Demo file: %s\n", name);
+		return;
 	}
-	
-	if(com_protocol->integer != com_oldprotocol->integer)
-#endif
-	{
-		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
-		FS_FOpenFileRead(name, demofile, qtrue);
 
-		if (*demofile)
-		{
-			Com_Printf("Demo file: %s\n", name);
-			return com_protocol->integer;
-		}
-	}
-
 	Com_Printf("Not found: %s\n", name);
 
 	while(demo_protocols[i])
 	{
-#ifdef PROTOCOL_SUPPORT_OLD
-		if(demo_protocols[i] == com_oldprotocol->integer)
-			continue;
-#endif
-		if(demo_protocols[i] == com_protocol->integer)
-			continue;
-	
 		Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, demo_protocols[i]);
 		FS_FOpenFileRead( name, demofile, qtrue );
 		if (*demofile)
 		{
 			Com_Printf("Demo file: %s\n", name);
-
-			return demo_protocols[i];
+			break;
 		}
 		else
 			Com_Printf("Not found: %s\n", name);
 		i++;
 	}
-	
-	return -1;
 }
 
 /*
@@ -1012,11 +978,7 @@
 				break;
 		}
 
-		if(demo_protocols[i] || protocol == com_protocol->integer
-#ifdef PROTOCOL_SUPPORT_OLD
-		   || protocol == com_oldprotocol->integer
-#endif
-		  )
+		if(demo_protocols[i] || protocol == com_protocol->integer)
 		{
 			Com_sprintf(name, sizeof(name), "demos/%s", arg);
 			FS_FOpenFileRead(name, &clc.demofile, qtrue);
@@ -1033,11 +995,11 @@
 
 			Q_strncpyz(retry, arg, len + 1);
 			retry[len] = '\0';
-			protocol = CL_WalkDemoExt(retry, name, &clc.demofile);
+			CL_WalkDemoExt(retry, name, &clc.demofile);
 		}
 	}
 	else
-		protocol = CL_WalkDemoExt(arg, name, &clc.demofile);
+		CL_WalkDemoExt(arg, name, &clc.demofile);
 	
 	if (!clc.demofile) {
 		Com_Error( ERR_DROP, "couldn't open %s", name);
@@ -1051,13 +1013,6 @@
 	clc.demoplaying = qtrue;
 	Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) );
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(protocol <= com_oldprotocol->integer)
-		clc.compat = qtrue;
-	else
-		clc.compat = qfalse;
-#endif
-
 	// read demo messages until connected
 	while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) {
 		CL_ReadDemoMessage();
@@ -2198,16 +2153,7 @@
 		port = Cvar_VariableValue ("net_qport");
 
 		Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
-		
-#ifdef PROTOCOL_SUPPORT_OLD
-		if(com_oldprotocol->integer == com_protocol->integer)
-			clc.compat = qtrue;
-
-		if(clc.compat)
-			Info_SetValueForKey(info, "protocol", va("%i", com_oldprotocol->integer));
-		else
-#endif
-			Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
+		Info_SetValueForKey( info, "protocol", va("%i", com_protocol->integer ) );
 		Info_SetValueForKey( info, "qport", va("%i", port ) );
 		Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
 		
@@ -2448,7 +2394,6 @@
 void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
 	char	*s;
 	char	*c;
-	int challenge;
 
 	MSG_BeginReadingOOB( msg );
 	MSG_ReadLong( msg );	// skip the -1
@@ -2470,35 +2415,20 @@
 			return;
 		}
 		
-		c = Cmd_Argv(2);
-		if(*c)
-			challenge = atoi(c);
-		
-#ifdef PROTOCOL_SUPPORT_OLD
-		if(!clc.compat)
+		if(!NET_CompareAdr(from, clc.serverAddress))
 		{
-			if(!*c || challenge != clc.challenge)
+			// This challenge response is not coming from the expected address.
+			// Check whether we have a matching client challenge to prevent
+			// connection hi-jacking.
+			
+			c = Cmd_Argv(2);
+			
+			if(!*c || atoi(c) != clc.challenge)
 			{
-				Com_Printf("Bad challenge for challengeResponse. Ignored.\n");
+				Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
 				return;
 			}
 		}
-		else
-#endif
-		{
-			if(!NET_CompareAdr(from, clc.serverAddress))
-			{
-				// This challenge response is not coming from the expected address.
-				// Check whether we have a matching client challenge to prevent
-				// connection hi-jacking.
-			
-				if(!*c || challenge != clc.challenge)
-				{
-					Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
-					return;
-				}
-			}
-		}
 
 		// start sending challenge response instead of challenge request packets
 		clc.challenge = atoi(Cmd_Argv(1));
@@ -2527,34 +2457,7 @@
 			Com_Printf( "connectResponse from wrong address. Ignored.\n" );
 			return;
 		}
-
-#ifdef PROTOCOL_SUPPORT_OLD
-		if(!clc.compat)
-		{
-			c = Cmd_Argv(1);
-
-			if(*c)
-				challenge = atoi(c);
-			else
-			{
-				Com_Printf("Bad connectResponse received. Ignored.\n");
-				return;
-			}
-			
-			if(challenge != clc.challenge)
-			{
-				Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
-				return;
-			}
-		}
-
-		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
-			      clc.challenge, clc.compat);
-#else
-		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
-			      clc.challenge);
-#endif
-
+		Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) );
 		cls.state = CA_CONNECTED;
 		clc.lastPacketSentTime = -9999;		// send first packet immediately
 		return;
@@ -2572,6 +2475,13 @@
 		return;
 	}
 
+	// a disconnect message from the server, which will happen if the server
+	// dropped the connection but it is still getting packets from us
+	if (!Q_stricmp(c, "disconnect")) {
+		CL_DisconnectPacket( from );
+		return;
+	}
+
 	// echo request from server
 	if ( !Q_stricmp(c, "echo") ) {
 		NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
@@ -2591,33 +2501,10 @@
 	}
 
 	// echo request from server
-	if(!Q_stricmp(c, "print")){
+	if ( !Q_stricmp(c, "print") ) {
 		s = MSG_ReadString( msg );
-		
-		#ifdef PROTOCOL_SUPPORT_OLD
-		// Hack to detect legacy server protocol
-		if(cls.state == CA_CHALLENGING && com_oldprotocol->integer > 0)
-		{
-			char buf[128];
-			int len;
-			
-			len = Com_sprintf(buf, sizeof(buf), "Server uses protocol version %d",
-					     com_oldprotocol->integer);
-
-			if(len < sizeof(buf) && !Q_strncmp(s, buf, len) && !isdigit(s[len]))
-			{
-				// This is an old, but compatible protocol version.
-				// Go back to connecting state.
-				clc.compat = qtrue;
-				cls.state = CA_CONNECTING;
-				return;
-			}
-		}
-		#endif
-
 		Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
 		Com_Printf( "%s", s );
-
 		return;
 	}
 
@@ -3558,13 +3445,7 @@
 
 	// if this isn't the correct protocol version, ignore it
 	prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
-
-	if(prot != com_protocol->integer
-#ifdef PROTOCOL_SUPPORT_OLD
-	   && prot != com_oldprotocol->integer
-#endif
-	  )
-	{
+	if ( prot != com_protocol->integer ) {
 		Com_DPrintf( "Different protocol info packet: %s\n", infoString );
 		return;
 	}

Modified: trunk/code/client/cl_net_chan.c
===================================================================
--- trunk/code/client/cl_net_chan.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/client/cl_net_chan.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -147,6 +147,9 @@
 	Netchan_Transmit( chan, msg->cursize, msg->data );
 }
 
+extern 	int oldsize;
+int newsize = 0;
+
 /*
 =================
 CL_Netchan_Process
@@ -158,8 +161,7 @@
 	ret = Netchan_Process( chan, msg );
 	if (!ret)
 		return qfalse;
-
 	CL_Netchan_Decode( msg );
-
+	newsize += msg->cursize;
 	return qtrue;
 }

Modified: trunk/code/client/client.h
===================================================================
--- trunk/code/client/client.h	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/client/client.h	2011-04-27 20:17:45 UTC (rev 1952)
@@ -260,10 +260,6 @@
 	float voipPower;
 #endif
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	qboolean compat;
-#endif
-
 	// big stuff at end of structure so most offsets are 15 bits or less
 	netchan_t	netchan;
 } clientConnection_t;

Modified: trunk/code/qcommon/common.c
===================================================================
--- trunk/code/qcommon/common.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/common.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -32,7 +32,7 @@
 #endif
 
 int demo_protocols[] =
-{ 67, 66, 0 };
+{ 66, 67, 68, 0 };
 
 #define MAX_NUM_ARGVS	50
 
@@ -86,9 +86,6 @@
 cvar_t	*com_abnormalExit;
 cvar_t	*com_standalone;
 cvar_t	*com_protocol;
-#ifdef PROTOCOL_SUPPORT_OLD
-cvar_t	*com_oldprotocol;
-#endif
 cvar_t	*com_basegame;
 cvar_t  *com_homepath;
 cvar_t	*com_busyWait;
@@ -2713,9 +2710,6 @@
 	s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
 	com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
 	com_protocol = Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT);
-#ifdef PROTOCOL_SUPPORT_OLD
-	com_oldprotocol = Cvar_Get ("oldprotocol", va("%i", PROTOCOL_OLD_VERSION), CVAR_INIT);
-#endif
 
 	Sys_Init();
 

Modified: trunk/code/qcommon/files.c
===================================================================
--- trunk/code/qcommon/files.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/files.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -1030,11 +1030,6 @@
 		if(protocol == com_protocol->integer)
 			return qtrue;
 
-#ifdef PROTOCOL_SUPPORT_OLD
-                if(protocol == PROTOCOL_OLD_VERSION)
-                        return qtrue;
-#endif
-
 		for(index = 0; demo_protocols[index]; index++)
 		{
 			if(demo_protocols[index] == protocol)

Modified: trunk/code/qcommon/net_chan.c
===================================================================
--- trunk/code/qcommon/net_chan.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/net_chan.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -83,12 +83,7 @@
 called to open a channel to a remote system
 ==============
 */
-void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int challenge
-#ifdef PROTOCOL_SUPPORT_OLD
-		   , qboolean compat
-#endif
-		  )
-{
+void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ) {
 	Com_Memset (chan, 0, sizeof(*chan));
 	
 	chan->sock = sock;
@@ -96,10 +91,6 @@
 	chan->qport = qport;
 	chan->incomingSequence = 0;
 	chan->outgoingSequence = 1;
-#ifdef PROTOCOL_SUPPORT_OLD
-	chan->compat = compat;
-	chan->challenge = challenge;
-#endif
 }
 
 // TTimo: unused, commenting out to make gcc happy
@@ -199,24 +190,17 @@
 	msg_t		send;
 	byte		send_buf[MAX_PACKETLEN];
 	int			fragmentLength;
-	int			outgoingSequence;
 
 	// write the packet header
 	MSG_InitOOB (&send, send_buf, sizeof(send_buf));				// <-- only do the oob here
 
-	outgoingSequence = chan->outgoingSequence | FRAGMENT_BIT;
-	MSG_WriteLong(&send, outgoingSequence);
+	MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT );
 
 	// send the qport if we are a client
 	if ( chan->sock == NS_CLIENT ) {
 		MSG_WriteShort( &send, qport->integer );
 	}
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(!chan->compat)
-#endif
-		MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
-
 	// copy the reliable message to the packet first
 	fragmentLength = FRAGMENT_SIZE;
 	if ( chan->unsentFragmentStart  + fragmentLength > chan->unsentLength ) {
@@ -284,18 +268,13 @@
 	MSG_InitOOB (&send, send_buf, sizeof(send_buf));
 
 	MSG_WriteLong( &send, chan->outgoingSequence );
+	chan->outgoingSequence++;
 
 	// send the qport if we are a client
-	if(chan->sock == NS_CLIENT)
-		MSG_WriteShort(&send, qport->integer);
+	if ( chan->sock == NS_CLIENT ) {
+		MSG_WriteShort( &send, qport->integer );
+	}
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(!chan->compat)
-#endif
-		MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
-
-	chan->outgoingSequence++;
-
 	MSG_WriteData( &send, data, length );
 
 	// send the datagram
@@ -348,17 +327,6 @@
 		qport = MSG_ReadShort( msg );
 	}
 
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(!chan->compat)
-#endif
-	{
-		int checksum = MSG_ReadLong(msg);
-
-		// UDP spoofing protection
-		if(NETCHAN_GENCHECKSUM(chan->challenge, sequence) != checksum)
-			return qfalse;
-	}
-
 	// read the fragment information
 	if ( fragmented ) {
 		fragmentStart = MSG_ReadShort( msg );

Modified: trunk/code/qcommon/q_shared.c
===================================================================
--- trunk/code/qcommon/q_shared.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/q_shared.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -962,7 +962,7 @@
 	return count;
 }
 
-int QDECL Com_sprintf(char *dest, int size, const char *fmt, ...)
+void QDECL Com_sprintf(char *dest, int size, const char *fmt, ...)
 {
 	int		len;
 	va_list		argptr;
@@ -973,8 +973,6 @@
 
 	if(len >= size)
 		Com_Printf("Com_sprintf: Output length %d too short, require %d bytes.\n", size, len);
-	
-	return len;
 }
 
 /*

Modified: trunk/code/qcommon/q_shared.h
===================================================================
--- trunk/code/qcommon/q_shared.h	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/q_shared.h	2011-04-27 20:17:45 UTC (rev 1952)
@@ -34,7 +34,6 @@
   #define GAMENAME_FOR_MASTER		"iofoo3"		// must NOT contain whitespaces
   #define HEARTBEAT_FOR_MASTER		GAMENAME_FOR_MASTER
   #define FLATLINE_FOR_MASTER		GAMENAME_FOR_MASTER "dead"
-//  #define PROTOCOL_SUPPORT_OLD	// You probably don't need this for your standalone game
 #else
   #define PRODUCT_NAME			"ioq3"
   #define BASEGAME			"baseq3"
@@ -43,7 +42,6 @@
   #define GAMENAME_FOR_MASTER		"Quake3Arena"
   #define HEARTBEAT_FOR_MASTER		"QuakeArena-1"
   #define FLATLINE_FOR_MASTER		HEARTBEAT_FOR_MASTER
-  #define PROTOCOL_SUPPORT_OLD
 #endif
 
 #define BASETA				"missionpack"
@@ -684,7 +682,7 @@
 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
 int Com_HexStrToInt( const char *str );
 
-int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
+void	QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
 
 char *Com_SkipTokens( char *s, int numTokens, char *sep );
 char *Com_SkipCharset( char *s, char *sep );

Modified: trunk/code/qcommon/qcommon.h
===================================================================
--- trunk/code/qcommon/qcommon.h	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/qcommon/qcommon.h	2011-04-27 20:17:45 UTC (rev 1952)
@@ -194,9 +194,8 @@
 
 #define MAX_DOWNLOAD_WINDOW			8		// max of eight download frames
 #define MAX_DOWNLOAD_BLKSIZE		2048	// 2048 byte block chunks
+ 
 
-#define NETCHAN_GENCHECKSUM(challenge, sequence) ((challenge) ^ ((sequence) * (challenge)))
-
 /*
 Netchan handles packet fragmentation and out of order / duplicate suppression
 */
@@ -224,20 +223,10 @@
 	int			unsentFragmentStart;
 	int			unsentLength;
 	byte		unsentBuffer[MAX_MSGLEN];
-
-	int			challenge;
-
-#ifdef PROTOCOL_SUPPORT_OLD
-	qboolean	compat;
-#endif
 } netchan_t;
 
 void Netchan_Init( int qport );
-void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int challenge
-#ifdef PROTOCOL_SUPPORT_OLD
-		   , qboolean compat
-#endif
-);
+void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
 
 void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
 void Netchan_TransmitNextFragment( netchan_t *chan );
@@ -253,8 +242,7 @@
 ==============================================================
 */
 
-#define	PROTOCOL_VERSION	69
-#define PROTOCOL_OLD_VERSION	68
+#define	PROTOCOL_VERSION	68
 // 1.31 - 67
 
 // maintain a list of compatible protocols for demo playing
@@ -869,9 +857,6 @@
 extern	cvar_t	*sv_packetdelay;
 
 extern	cvar_t	*com_protocol;
-#ifdef PROTOCOL_SUPPORT_OLD
-extern	cvar_t	*com_oldprotocol;
-#endif
 
 // com_speeds times
 extern	int		time_game;

Modified: trunk/code/server/server.h
===================================================================
--- trunk/code/server/server.h	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/server/server.h	2011-04-27 20:17:45 UTC (rev 1952)
@@ -188,11 +188,7 @@
 #endif
 
 	int				oldServerTime;
-	qboolean		csUpdated[MAX_CONFIGSTRINGS+1];	
-	
-#ifdef PROTOCOL_SUPPORT_OLD
-	qboolean		compat;
-#endif
+	qboolean			csUpdated[MAX_CONFIGSTRINGS+1];	
 } client_t;
 
 //=============================================================================
@@ -201,11 +197,7 @@
 // MAX_CHALLENGES is made large to prevent a denial
 // of service attack that could cycle all of them
 // out before legitimate users connected
-#define	MAX_CHALLENGES	2048
-// Allow a certain amount of challenges to have the same IP address
-// to make it a bit harder to DOS one single IP address from connecting
-// while not allowing a single ip to grab all challenge resources
-#define MAX_CHALLENGES_MULTI (MAX_CHALLENGES / 2)
+#define	MAX_CHALLENGES	1024
 
 #define	AUTHORIZE_TIMEOUT	5000
 

Modified: trunk/code/server/sv_client.c
===================================================================
--- trunk/code/server/sv_client.c	2011-04-27 16:04:23 UTC (rev 1951)
+++ trunk/code/server/sv_client.c	2011-04-27 20:17:45 UTC (rev 1952)
@@ -55,10 +55,8 @@
 	int		i;
 	int		oldest;
 	int		oldestTime;
-	int		oldestClientTime;
-	int		clientChallenge;
+	const char *clientChallenge = Cmd_Argv(1);
 	challenge_t	*challenge;
-	qboolean wasfound = qfalse;
 
 	// ignore if we are in single player
 	if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) {
@@ -66,30 +64,15 @@
 	}
 
 	oldest = 0;
-	oldestClientTime = oldestTime = 0x7fffffff;
+	oldestTime = 0x7fffffff;
 
 	// see if we already have a challenge for this ip
 	challenge = &svs.challenges[0];
-	clientChallenge = atoi(Cmd_Argv(1));
-
-	for(i = 0 ; i < MAX_CHALLENGES ; i++, challenge++)
-	{
-		if(!challenge->connected && NET_CompareAdr(from, challenge->adr))
-		{
-			wasfound = qtrue;
-			
-			if(challenge->time < oldestClientTime)
-				oldestClientTime = challenge->time;
-		}
-		
-		if(wasfound && i >= MAX_CHALLENGES_MULTI)
-		{
-			i = MAX_CHALLENGES;
+	for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) {
+		if (!challenge->connected && NET_CompareAdr( from, challenge->adr ) ) {
 			break;
 		}
-		
-		if(challenge->time < oldestTime)
-		{
+		if ( challenge->time < oldestTime ) {
 			oldestTime = challenge->time;
 			oldest = i;
 		}
@@ -99,17 +82,18 @@
 	{
 		// this is the first time this client has asked for a challenge
 		challenge = &svs.challenges[oldest];
-		challenge->clientChallenge = clientChallenge;
+		challenge->clientChallenge = 0;
 		challenge->adr = from;
 		challenge->firstTime = svs.time;
+		challenge->time = svs.time;
 		challenge->connected = qfalse;
 	}
 
 	// always generate a new challenge number, so the client cannot circumvent sv_maxping
 	challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time;
 	challenge->wasrefused = qfalse;
-	challenge->time = svs.time;
 
+
 #ifndef STANDALONE
 	// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
 	// Drop also for addresses coming in on local LAN and for stand-alone games independent from id's assets.
@@ -137,7 +121,7 @@
 		// if they have been challenging for a long time and we
 		// haven't heard anything from the authorize server, go ahead and
 		// let them in, assuming the id server is down
-		else if(svs.time - oldestClientTime > AUTHORIZE_TIMEOUT)
+		else if(svs.time - challenge->firstTime > AUTHORIZE_TIMEOUT)
 			Com_DPrintf( "authorize server timed out\n" );
 		else
 		{
@@ -145,6 +129,10 @@
 			cvar_t	*fs;
 			char	game[1024];
 
+			// If the client provided us with a client challenge, store it...
+			if(*clientChallenge)
+				challenge->clientChallenge = atoi(clientChallenge);
+			
 			Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
 		
 			strcpy(game, BASEGAME);
@@ -165,7 +153,7 @@
 #endif
 
 	challenge->pingTime = svs.time;
-	NET_OutOfBandPrint( NS_SERVER, challenge->adr, "challengeResponse %i %d", challenge->challenge, clientChallenge);
+	NET_OutOfBandPrint( NS_SERVER, challenge->adr, "challengeResponse %i %s", challenge->challenge, clientChallenge);
 }
 
 #ifndef STANDALONE
@@ -301,9 +289,6 @@
 	intptr_t		denied;
 	int			count;
 	char		*ip;
-#ifdef PROTOCOL_SUPPORT_OLD
-	qboolean	compat = qfalse;
-#endif
 
 	Com_DPrintf ("SVC_DirectConnect ()\n");
 	
@@ -316,21 +301,11 @@
 
 	Q_strncpyz( userinfo, Cmd_Argv(1), sizeof(userinfo) );
 
-	version = atoi(Info_ValueForKey(userinfo, "protocol"));
-	
-#ifdef PROTOCOL_SUPPORT_OLD
-	if(version > 0 && com_oldprotocol->integer == version)
-		compat = qtrue;
-	else
-#endif
-	{
-		if(version != com_protocol->integer)
-		{
-			NET_OutOfBandPrint(NS_SERVER, from, "print\nServer uses protocol version %i "
-					   "(yours is %i).\n", com_protocol->integer, version);
-			Com_DPrintf("    rejected connect from version %i\n", version);
-			return;
-		}
+	version = atoi( Info_ValueForKey( userinfo, "protocol" ) );
+	if ( version != com_protocol->integer ) {
+		NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i (yours is %i).\n", com_protocol->integer, version );
+		Com_DPrintf ("    rejected connect from version %i\n", version);
+		return;
 	}
 
 	challenge = atoi( Info_ValueForKey( userinfo, "challenge" ) );
@@ -512,12 +487,7 @@
 	newcl->challenge = challenge;
 
 	// save the address
-#ifdef PROTOCOL_SUPPORT_OLD
-	newcl->compat = compat;
-	Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge, compat);
-#else
-	Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge);
-#endif
+	Netchan_Setup (NS_SERVER, &newcl->netchan , from, qport);
 	// init the netchan queue
 	newcl->netchan_end_queue = &newcl->netchan_start_queue;
 
@@ -538,7 +508,7 @@
 	SV_UserinfoChanged( newcl );
 
 	// send the connect packet to the client
-	NET_OutOfBandPrint(NS_SERVER, from, "connectResponse %d", challenge);
+	NET_OutOfBandPrint( NS_SERVER, from, "connectResponse" );
 
 	Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
 



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