r1031 - trunk trunk/code/unix/setup trunk/code/unix/setup/pkg/ioquake3 trunk/code/unix/setup/pkg/ioquake3d webspace/include

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun Jan 14 13:33:03 EST 2007


Author: zakk
Date: 2007-01-14 13:33:03 -0500 (Sun, 14 Jan 2007)
New Revision: 1031

Modified:
   trunk/NOTTODO
   trunk/code/unix/setup/pkg/ioquake3/pkginfo.template
   trunk/code/unix/setup/pkg/ioquake3d/pkginfo.template
   trunk/code/unix/setup/setup.xml
   webspace/include/get.php
Log:
One more icculus.org/quake3 purge, should be the last...
Also one minor change to the website's get it page.


Modified: trunk/NOTTODO
===================================================================
--- trunk/NOTTODO	2007-01-14 18:12:09 UTC (rev 1030)
+++ trunk/NOTTODO	2007-01-14 18:33:03 UTC (rev 1031)
@@ -18,7 +18,7 @@
 Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
 for non-Linux platforms to compile the game. This isn't changing.
 
-MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches
+MP3 support. It is already done, see: http://ioquake3.org/?page=patches
 
 All development should take place on the trunk. This includes bug
 fixes, new features and experimental stuff.

Modified: trunk/code/unix/setup/pkg/ioquake3/pkginfo.template
===================================================================
--- trunk/code/unix/setup/pkg/ioquake3/pkginfo.template	2007-01-14 18:12:09 UTC (rev 1030)
+++ trunk/code/unix/setup/pkg/ioquake3/pkginfo.template	2007-01-14 18:33:03 UTC (rev 1031)
@@ -3,10 +3,10 @@
 TZ=PST
 PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
 PKG=ioquake3
-NAME=Icculus.Org Quake3 1.34 for Solaris 10 (X11,GLX,SDL)
+NAME=ioquake3 1.34 for Solaris 10 (X11,GLX,SDL)
 VERSION=
 CATEGORY=application,graphics,opengl
-DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.icculus.org/quake3)
-VENDOR=http://www.icculus.org/quake3
+DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.ioquake3.org/)
+VENDOR=http://www.ioquake3.org/
 EMAIL=quake at cojot.name
 PKGSAV=/var/sadm/pkg/ioquake3/save

Modified: trunk/code/unix/setup/pkg/ioquake3d/pkginfo.template
===================================================================
--- trunk/code/unix/setup/pkg/ioquake3d/pkginfo.template	2007-01-14 18:12:09 UTC (rev 1030)
+++ trunk/code/unix/setup/pkg/ioquake3d/pkginfo.template	2007-01-14 18:33:03 UTC (rev 1031)
@@ -3,10 +3,10 @@
 TZ=PST
 PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
 PKG=ioquake3d
-NAME=Icculus.Org Quake3 game data files for Solaris 10 (X11,GLX,SDL)
+NAME=ioquake3 game data files for Solaris 10 (X11,GLX,SDL)
 VERSION=
 CATEGORY=application,graphics,opengl
-DESC=Icculus.Org Quake3 game data files for Solaris 10 (http://www.icculus.org/quake3)
-VENDOR=http://www.icculus.org/quake3
+DESC=ioquake3 game data files for Solaris 10 (http://www.ioquake3.org/)
+VENDOR=http://www.ioquake3.org/
 EMAIL=quake at cojot.name
 PKGSAV=/var/sadm/pkg/ioquake3d/save

Modified: trunk/code/unix/setup/setup.xml
===================================================================
--- trunk/code/unix/setup/setup.xml	2007-01-14 18:12:09 UTC (rev 1030)
+++ trunk/code/unix/setup/setup.xml	2007-01-14 18:33:03 UTC (rev 1031)
@@ -2,7 +2,7 @@
 <install product="ioquake3"
 	desc="ioquake3"
 	version="@VERSION@"
-	update_url="http://www.icculus.org/quake3/updates.txt"
+	update_url="http://www.ioquake3.org/updates.txt"
 	promptbinaries="yes"
 	reinstall="yes"
 	nopromptoverwrite="yes"

Modified: webspace/include/get.php
===================================================================
--- webspace/include/get.php	2007-01-14 18:12:09 UTC (rev 1030)
+++ webspace/include/get.php	2007-01-14 18:33:03 UTC (rev 1031)
@@ -71,7 +71,7 @@
 <ol>
 	<li>Change into a directory that you want the tree to be kept in.</li>
 	<li>Check out the source tree:<br />
-	<tt>svn co svn://svn.icculus.org/quake3/trunk quake3</tt>
+	<tt>svn co svn://svn.icculus.org/quake3/trunk ioquake3</tt>
 	<br />
 	(You can check out a specific revision with the -r option, like this:
 	<tt>svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</tt>)




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