r239 - trunk/web/include

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Nov 2 17:57:04 EST 2005


Author: zakk
Date: 2005-11-02 17:57:04 -0500 (Wed, 02 Nov 2005)
New Revision: 239

Modified:
   trunk/web/include/home.php
Log:
Updates!


Modified: trunk/web/include/home.php
===================================================================
--- trunk/web/include/home.php	2005-11-02 22:42:37 UTC (rev 238)
+++ trunk/web/include/home.php	2005-11-02 22:57:04 UTC (rev 239)
@@ -1,19 +1,19 @@
-<p>Quake 3 now runs natively on many platforms thanks to ID Software releasing the engine 
+<p>Quake 3 now runs natively on many platforms thanks to id Software for releasing the engine 
 source code.</p>
 <img src="images/quake3.jpg" class="right" />
 <h2>What's the point?</h2>
-<p>This project is aiming to build upon the work of ID Software on Quake 3 source code.
+<p>This project aims to build upon id Software's Quake 3 source code release.
 The source was released on August 20, 2005 under the GPL license. Since then, we have
-feverishly been cleaning up, fixing bugs of, and adding features to Quake 3. Our eventual
+feverishly been cleaning up, fixing bugs of, and adding features to, Quake 3. Our eventual
 goal is to have created <strong>the</strong> Quake3 source code distribution that people
-base their games and forks with their own pointed goals upon. Our focus is initially
-to get the game working everywhere. Sane new features are also smiled upon.
+base their games and mods with their own pointy goals upon. Our focus is initially
+to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by dedfault
 </p>
 <h2>Progress.</h2>
 <p>While a lot is on the horizon, quite a few goals have been completed already. Quake 3
 now works natively on x86_64 and PowerPC architectures, and the game builds and runs
-in FreeBSD. SDL is now used for about everything, making the game far easier to port
-to new platforms and architectures. Many bugs have been fixed. A more in-depth database
+in FreeBSD. SDL is now used for input/context/sound, making the game far easier to port
+to new platforms and architectures. Many security holes and other problems have been repaired. A more in-depth database
 of new features, working status of platforms, and bugs is the <a href="?page=status">Status</a>
 section.</p>
 <h2>The future</h2>




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