r422 - trunk/web/include

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Dec 5 21:39:15 EST 2005


Author: floam
Date: 2005-12-05 21:39:15 -0500 (Mon, 05 Dec 2005)
New Revision: 422

Modified:
   trunk/web/include/get.php
   trunk/web/include/help.php
   trunk/web/include/home.php
   trunk/web/include/status.php
Log:
Spelling fixes galore.


Modified: trunk/web/include/get.php
===================================================================
--- trunk/web/include/get.php	2005-12-06 02:30:17 UTC (rev 421)
+++ trunk/web/include/get.php	2005-12-06 02:39:15 UTC (rev 422)
@@ -32,7 +32,7 @@
 		<h3>Ubuntu</h3>
 		<p>There are i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries
 		built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/
-		or whereever you keep weird isolated installs. There is a decent
+		or where ever you keep weird isolated installs. There is a decent
 		chance these will work on most distributions, these are not
 		<span class="shell">.deb</span>s.</p>
 	</li>
@@ -79,7 +79,7 @@
 				the <span class="shell">ui</span> and
 				<span class="shell">code</span> directories.)</li>
 				<li>Run <span class="shell">make</span>.</li>
-				<li>Install the latest id patch for OS X</li>
+				<li>Install the latest point release for OS X.</li>
 				<li>Copy <span class="shell">darwinquake3</span>
 				in <span class="shell">code/unix/releaseppc/</span>
 				to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>.</li>
@@ -90,11 +90,12 @@
 				directory to your <span class="shell">/Applications/Quake3/baseq3</span>
 				directory.</li>
 				<li>Ditto for the Team Arena mission pack, though
-				you would be changing <span class="shell">baseq3</span>
-				in the above example to <span class="shell">missionpack</span>.</li>
+				you would be substituting <span class="shell">baseq3</span>
+				in the above example for <span class="shell">missionpack</span>.</li>
 			</ol>
-			<p>After you've done all of that mess, you can double click
-			on the .app file, or change to <span class="shell">/Applications/Quake3/</span>
+			<p>After you've done all of that, you can double click
+			on the <span class="shell">.app</span> file, or change to
+			the <span class="shell">/Applications/Quake3/</span> directory
 			in a terminal and run the binary.
 			</p>
 			</li>
@@ -113,7 +114,7 @@
 <h2>Point Release Installers</h2>
 <p>The id software patches are still needed before installing
 this project because they contain updated <span class="shell">pk3</span>
-files. We mirror them for your convienience:</p>
+files. We mirror them for your convenience:</p>
 <ul>
 	<li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li>
 	<li><a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">Windows</a></li>

Modified: trunk/web/include/help.php
===================================================================
--- trunk/web/include/help.php	2005-12-06 02:30:17 UTC (rev 421)
+++ trunk/web/include/help.php	2005-12-06 02:39:15 UTC (rev 422)
@@ -6,7 +6,7 @@
 should no-longer contact them for support). Windows users and Mac users should just
 <a href="http://www.google.com/">Google</a> their errors to check for preexisting solutions.
 You can try asking on the <a href="?page=mailinglists">mailing list</a>.
-To join the <acronym title="Interent Relay Chat">IRC</acronym> channel, connect your
+To join the <acronym title="Internet Relay Chat">IRC</acronym> channel, connect your
 client to <span class="shell">irc.freenode.net</span> <span class="shell">#icculus.org/quake3</span>.
 To file a bug report with Bugzilla, check out our
 <a href="http://bugzilla.icculus.org/">Bugzilla website</a>.</p>

Modified: trunk/web/include/home.php
===================================================================
--- trunk/web/include/home.php	2005-12-06 02:30:17 UTC (rev 421)
+++ trunk/web/include/home.php	2005-12-06 02:39:15 UTC (rev 422)
@@ -11,7 +11,7 @@
 <a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
 Since then, we have been cleaning up, fixing bugs, and adding features. Our
 eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which
-people base their games, ports, and mods. We also aim to keep compatability with the id data
+people base their games, ports, and mods. We also aim to keep compatibility with the id data
 in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc)
 Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux.
 Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades
@@ -19,12 +19,12 @@
 </p>
 <p>
 As an Open-Source project we expect comments and criticism to go the either the maintainer
-<a href="mailto:zakk at timedoctor.org">zakk at timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
+<a href="mailto:zakk at timedoctor.org">zakk at timedoctor.org</a>, or more preferably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
 list</a>.
 </p>
 <h2>Progress</h2>
 <p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
+now works naively on x86-64 and PowerPC architectures, plus the game builds and runs
 on <a href="http://www.freebsd.org/">FreeBSD</a>.
 <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
 OpenGL context management, and sound, making the game a lot easier to port to new platforms

Modified: trunk/web/include/status.php
===================================================================
--- trunk/web/include/status.php	2005-12-06 02:30:17 UTC (rev 421)
+++ trunk/web/include/status.php	2005-12-06 02:39:15 UTC (rev 422)
@@ -113,5 +113,5 @@
 be included with any open-source version of Quake 3 due to it being removed from the
 source-code before the release, and the binary-only nature of its anti-cheating software.
 </p>
-<p>While it is possible that someone could write an open-source equivilant of PunkBuster,
-it's not very feasable for a number of reasons.</p>
+<p>While it is possible that someone could write an open-source equivalent of PunkBuster,
+it's not very feasible for a number of reasons.</p>




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