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<body><span class="vcard"><a class="email" href="mailto:use.less01@gmail.com" title="James Canete <use.less01@gmail.com>"> <span class="fn">James Canete</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Team Arena Single Player broken, always spectator"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6030">bug 6030</a>
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<td>use.less01@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Team Arena Single Player broken, always spectator"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6030#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Team Arena Single Player broken, always spectator"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6030">bug 6030</a>
from <span class="vcard"><a class="email" href="mailto:use.less01@gmail.com" title="James Canete <use.less01@gmail.com>"> <span class="fn">James Canete</span></a>
</span></b>
<pre>g_teamAutoJoin isn't a great solution, because of two things.
First, I really don't want to override user cvars.
Second, it can lead to joining the wrong team. Try starting a CTF game in
Quake 3 (through single player...skirmish) with g_teamAutoJoin 1 and using
default settings, except change your team to red. You'll magically join blue
when the game starts.
As well, I tried making the g_teamAutoJoin check in g_session.c
G_InitSessionData() line 110 to (g_teamAutoJoin.integer ||
client->pers.localClient) and that didn't work, I'm guessing localClient isn't
set at that point.</pre>
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