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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Fix UI cursor movements"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6435">6435</a>
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<th>Summary</th>
<td>Fix UI cursor movements
</td>
</tr>
<tr>
<th>Product</th>
<td>ioquake3
</td>
</tr>
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<th>Version</th>
<td>GIT MASTER
</td>
</tr>
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>P3
</td>
</tr>
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<th>Component</th>
<td>Video
</td>
</tr>
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<th>Assignee</th>
<td>zachary@ioquake.org
</td>
</tr>
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<th>Reporter</th>
<td>mine@ukr.net
</td>
</tr>
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
</td>
</tr></table>
<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=3559&action=diff" name="attach_3559" title="Suggested solution">attachment 3559</a> <a href="attachment.cgi?id=3559&action=edit" title="Suggested solution">[details]</a></span>
Suggested solution
If you have 1280x960 resolution, for example, each mouse delta in
UI_MouseEvent( int dx, int dy ) will be actually doubled from 640x480 and
cursor movements will look choppy.
So we should use native display resolution space and then scale all moves to
640x480 virtual UI space. Later, UI will convert them back to screen
coordinates in UI_AdjustFrom640()</pre>
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