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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - A specially crafted client can change/send sv_serverid back to the server causing a new gamestate."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6324#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - A specially crafted client can change/send sv_serverid back to the server causing a new gamestate."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6324">bug 6324</a>
from <span class="vcard"><a class="email" href="mailto:ensiform@gmail.com" title="ensiform@gmail.com">ensiform@gmail.com</a>
</span></b>
<pre>Correction, it looks like the server receives the changed value back in
SV_ExecuteClientMessage not SV_UserMove.</pre>
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