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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - OpenAL music loop bug since revision 1712"
href="https://bugzilla.icculus.org/show_bug.cgi?id=5418#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - OpenAL music loop bug since revision 1712"
href="https://bugzilla.icculus.org/show_bug.cgi?id=5418">bug 5418</a>
from <span class="vcard"><a class="email" href="mailto:donny.springer@comcast.net" title="Donny Springer <donny.springer@comcast.net>"> <span class="fn">Donny Springer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=3489&action=diff" name="attach_3489" title="Patch to implement S_ClearSoundBuffer in OpenAL">attachment 3489</a> <a href="attachment.cgi?id=3489&action=edit" title="Patch to implement S_ClearSoundBuffer in OpenAL">[details]</a></span>
Patch to implement S_ClearSoundBuffer in OpenAL
Patch to implement S_ClearSoundBuffer in OpenAL....fixes this bug with looping
sounds and background tracks by clearing sources and regenerating buffers much
like the Base sound implementation.</pre>
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