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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - SDL2: Backspace doesn't work in UI"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6071">6071</a>
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<th>Summary</th>
<td>SDL2: Backspace doesn't work in UI
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>GIT MASTER
</td>
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<th>Hardware</th>
<td>Macintosh
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>P3
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<th>Component</th>
<td>Misc
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<th>Assignee</th>
<td>zachary@ioquake.org
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<th>Reporter</th>
<td>ZTurtleMan@gmail.com
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<pre>Created <span class=""><a href="attachment.cgi?id=3399" name="attach_3399" title="revert cl_keys.c to master and add char event for backspace">attachment 3399</a> <a href="attachment.cgi?id=3399&action=edit" title="revert cl_keys.c to master and add char event for backspace">[details]</a></span>
revert cl_keys.c to master and add char event for backspace
Using the sdl2 branch, backspace does not work in Q3A or Team Arena ui's text
fields (such as player name).
VMs expect a char event, but sdl2 branch only sends a key event. Console was
fixed to use key event in sdl2 branch, and has to be revert if readding char
event (otherwise it backspaces twice).</pre>
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