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<body><span class="vcard"><a class="email" href="mailto:dietrich_joerg@t-online.de" title="Joerg Dietrich <dietrich_joerg@t-online.de>"> <span class="fn">Joerg Dietrich</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Windows 8.1 and ioQuake3: Mouse problems"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6050">bug 6050</a>
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<td>dietrich_joerg@t-online.de
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Windows 8.1 and ioQuake3: Mouse problems"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6050#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Windows 8.1 and ioQuake3: Mouse problems"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6050">bug 6050</a>
from <span class="vcard"><a class="email" href="mailto:dietrich_joerg@t-online.de" title="Joerg Dietrich <dietrich_joerg@t-online.de>"> <span class="fn">Joerg Dietrich</span></a>
</span></b>
<pre>This is a known bug of the Windows 8.1 update
and not (yet) a problem of ioquake3.
It seems Microsoft has changed the way it handles raw mouse input
and SDL uses this raw input and gets it wrong.
I think we should wait a few days,
so that Microsoft or the SDL-guys can fix this.
It looks like Microsoft already has published a patch,
but only for a few selected games.</pre>
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