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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: r_ext_framebuffer_multisample disables flares"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6059">6059</a>
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<th>Summary</th>
<td>OpenGL2: r_ext_framebuffer_multisample disables flares
</td>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>P3
</td>
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<th>Component</th>
<td>Video
</td>
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<th>Assignee</th>
<td>use.less01@gmail.com
</td>
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<p>
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<pre>Start a map with compiled flares (e.g. q3dm4)
Set r_flares to 1. Flares are drawn as they should.
Set r_ext_framebuffer_multisample to 4. Run vid_restart. No flares can be seen.
NOT related to the latest changes to flare code concerning to this bug:
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Flares not visible after vid_restart"
href="show_bug.cgi?id=5998">https://bugzilla.icculus.org/show_bug.cgi?id=5998</a>
The bug occurs on ioquake3 versions before these changes were made!
I'm on Windows 7, Nvidia
Tobias Kuehnhammer.</pre>
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