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    <body><span class="vcard"><a class="email" href="mailto:ZTurtleMan@gmail.com" title="Zack Middleton <ZTurtleMan@gmail.com>"> <span class="fn">Zack Middleton</span></a>
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              <a class="bz_bug_link 
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   title="NEW --- - Team Arena Single Player broken, always spectator"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6030">bug 6030</a>
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           <td>ZTurtleMan@gmail.com
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Team Arena Single Player broken, always spectator"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6030#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Team Arena Single Player broken, always spectator"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6030">bug 6030</a>
              from <span class="vcard"><a class="email" href="mailto:ZTurtleMan@gmail.com" title="Zack Middleton <ZTurtleMan@gmail.com>"> <span class="fn">Zack Middleton</span></a>
</span></b>
        <pre>Using the Q3 start server menu the player also does not join a team in CTF.

Setting the team from the UI is time based [1], [2]. The command is dropped at
the top of ClientCommand in g_cmds.c [3].

Apparently ioq3 is taking too long to get player to connected state in game VM.

[1]
<a href="https://github.com/ioquake/ioq3/blob/master/code/q3_ui/ui_startserver.c#L818">https://github.com/ioquake/ioq3/blob/master/code/q3_ui/ui_startserver.c#L818</a>
[2] <a href="https://github.com/ioquake/ioq3/blob/master/code/ui/ui_main.c#L3068">https://github.com/ioquake/ioq3/blob/master/code/ui/ui_main.c#L3068</a>
[3] <a href="https://github.com/ioquake/ioq3/blob/master/code/game/g_cmds.c#L1648">https://github.com/ioquake/ioq3/blob/master/code/game/g_cmds.c#L1648</a></pre>
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