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<base href="https://bugzilla.icculus.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: Shadows aren't shown at all."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6003">6003</a>
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<th>Summary</th>
<td>OpenGL2: Shadows aren't shown at all.
</td>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>P3
</td>
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<th>Component</th>
<td>Video
</td>
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<th>Assignee</th>
<td>use.less01@gmail.com
</td>
</tr>
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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</tr></table>
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<pre>I have tried 'r_forcesun 1', 'r_dlightmode 2 and even 'r_dlightmode 3'
regardless what commands I choose, no dynamic shadows are cast.
I'm on Win 7 64-bit, Nvidia.
Tobias Kuehnhammer</pre>
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