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      <base href="https://bugzilla.icculus.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Bloom for opengl2"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=5993">5993</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Bloom for opengl2
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>zachary@ioquake.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>donmichelangelo@live.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Since opengl2 supports already such eye candy things like HDR and SSAO
(eventhough SSAO looks to be broken on my comp) I think it would be pretty neat
to have bloom support also within opengl2.</pre>
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          <li>You are the QA Contact for the bug.</li>
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