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    <head>
      <base href="https://bugzilla.icculus.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Screen does not update when using opengl2 with r_postProcess 1 on 10.8"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=5919">5919</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Screen does not update when using opengl2 with r_postProcess 1 on 10.8
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>GIT MASTER
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Macintosh
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>MacOS X
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>zachary@ioquake.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>redsaur@redsaurus.net
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Built current github version using ./make-macosx.sh on 10.8.3, latest Xcode
etc.

When cl_renderer is set to opengl2 and r_postProcess is 1, after loading the
map the screen stops updating. Sounds play normally, input handled normally.
Setting r_postProcess to 0 causes the screen to start updating again. Setting
it back to 1 breaks screen updates once more.</pre>
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      </p>
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          <li>You are the QA Contact for the bug.</li>
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