From bugzilla-daemon at icculus.org Wed Oct 4 00:03:21 2017 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Wed, 04 Oct 2017 04:03:21 +0000 Subject: [quake3-bugzilla] [Bug 6003] OpenGL2: Shadows aren't shown at all. In-Reply-To: References: Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6003 Zack Middleton changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|ASSIGNED |RESOLVED CC| |ZTurtleMan at gmail.com --- Comment #2 from Zack Middleton --- OpenGL2 projected shadows (cg_shadows 4) were fixed in https://github.com/ioquake/ioq3/commit/6f1712dafe2d32d424d110e20218532c41d16388. -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: From bugzilla-daemon at icculus.org Wed Oct 4 00:38:23 2017 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Wed, 04 Oct 2017 04:38:23 +0000 Subject: [quake3-bugzilla] [Bug 6093] Windows renderer runtime error; libgcc missing In-Reply-To: References: Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6093 Zack Middleton changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |ZTurtleMan at gmail.com Resolution|--- |FIXED --- Comment #1 from Zack Middleton --- Fixed in https://github.com/ioquake/ioq3/commit/eeaade70bd47d88125800870be090c53db469cda. -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: