From bugzilla-daemon at icculus.org Thu Aug 3 01:41:30 2017
From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org)
Date: Thu, 03 Aug 2017 05:41:30 +0000
Subject: [quake3-bugzilla] [Bug 5931] Floating point precision loss in
renderer
In-Reply-To:
References:
Message-ID:
https://bugzilla.icculus.org/show_bug.cgi?id=5931
Zack Middleton changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ZTurtleMan at gmail.com
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Zack Middleton ---
Fix committed in two parts.
* Original patch:
https://github.com/ioquake/ioq3/commit/30fdd88c9fecd152080044360fc33bbc65500b5d
* My changes:
https://github.com/ioquake/ioq3/commit/59b1262b82a2d2fa80f7f5ffce098cb4d3459a14
Mirror of the forum post linked to in the original report:
http://discourse.ioquake.org/t/floating-point-precision-loss/376
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