From bugzilla-daemon at icculus.org Thu Aug 3 01:41:30 2017 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Thu, 03 Aug 2017 05:41:30 +0000 Subject: [quake3-bugzilla] [Bug 5931] Floating point precision loss in renderer In-Reply-To: References: Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=5931 Zack Middleton changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ZTurtleMan at gmail.com Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #3 from Zack Middleton --- Fix committed in two parts. * Original patch: https://github.com/ioquake/ioq3/commit/30fdd88c9fecd152080044360fc33bbc65500b5d * My changes: https://github.com/ioquake/ioq3/commit/59b1262b82a2d2fa80f7f5ffce098cb4d3459a14 Mirror of the forum post linked to in the original report: http://discourse.ioquake.org/t/floating-point-precision-loss/376 -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: