From bugzilla-daemon at icculus.org Sat Feb 28 18:39:46 2015
From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org)
Date: Sat, 28 Feb 2015 23:39:46 +0000
Subject: [quake3-bugzilla] [Bug 6360] Video stuck in restart loop on startup
In-Reply-To:
References:
Message-ID:
https://bugzilla.icculus.org/show_bug.cgi?id=6360
Zachary J. Slater changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Priority|P3 |P2
--- Comment #1 from Zachary J. Slater ---
I keep seeing more complaints about this, so the priority is going up.
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From bugzilla-daemon at icculus.org Sat Feb 28 20:08:48 2015
From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org)
Date: Sun, 01 Mar 2015 01:08:48 +0000
Subject: [quake3-bugzilla] [Bug 6360] Video stuck in restart loop on startup
In-Reply-To:
References:
Message-ID:
https://bugzilla.icculus.org/show_bug.cgi?id=6360
Zack Middleton changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ZTurtleMan at gmail.com
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Zack Middleton ---
I think this is fixed by
https://github.com/ioquake/ioq3/commit/148603c95162468bf14a30d92593312b3e6570b7
If it's still a problem, please reopen the issue.
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From bugzilla-daemon at icculus.org Mon Feb 23 05:57:31 2015
From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org)
Date: Mon, 23 Feb 2015 10:57:31 +0000
Subject: [quake3-bugzilla] [Bug 6363] New: OpenGL2: Currently held weapon
model is shown through portal view.
Message-ID:
https://bugzilla.icculus.org/show_bug.cgi?id=6363
Bug ID: 6363
Summary: OpenGL2: Currently held weapon model is shown through
portal view.
Product: ioquake3
Version: GIT MASTER
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: use.less01 at gmail.com
Reporter: kuehnhammertobias at gmx.at
QA Contact: quake3-bugzilla at icculus.org
Created attachment 3511
--> https://bugzilla.icculus.org/attachment.cgi?id=3511&action=edit
screenshot of issue
Standing in front of a portal surface (Teleporter) draws the currently held
weapon when looking at the destination area through the portal camera.
This bug is best to see on this map:
http://lvlworld.com/download/Place%20of%20Two%20Deaths
or simply have a look at the screenshot (taken from the map from above).
It's a OpenGL2 only bug, OpenGL1 renderer is not affected.
I'm no rendering expert but since portals and mirrors are somehow similar,
possibly the bug is related to this one:
https://bugzilla.icculus.org/show_bug.cgi?id=6350
Sorry if both bugs are caused by the same and I do double-post.
Best Regards,
Kuehnhammer Tobias
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