From bugzilla-daemon at icculus.org Sat Feb 28 18:39:46 2015 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Sat, 28 Feb 2015 23:39:46 +0000 Subject: [quake3-bugzilla] [Bug 6360] Video stuck in restart loop on startup In-Reply-To: References: Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6360 Zachary J. Slater changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |major Priority|P3 |P2 --- Comment #1 from Zachary J. Slater --- I keep seeing more complaints about this, so the priority is going up. -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: From bugzilla-daemon at icculus.org Sat Feb 28 20:08:48 2015 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Sun, 01 Mar 2015 01:08:48 +0000 Subject: [quake3-bugzilla] [Bug 6360] Video stuck in restart loop on startup In-Reply-To: References: Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6360 Zack Middleton changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ZTurtleMan at gmail.com Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #2 from Zack Middleton --- I think this is fixed by https://github.com/ioquake/ioq3/commit/148603c95162468bf14a30d92593312b3e6570b7 If it's still a problem, please reopen the issue. -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: From bugzilla-daemon at icculus.org Mon Feb 23 05:57:31 2015 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Mon, 23 Feb 2015 10:57:31 +0000 Subject: [quake3-bugzilla] [Bug 6363] New: OpenGL2: Currently held weapon model is shown through portal view. Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6363 Bug ID: 6363 Summary: OpenGL2: Currently held weapon model is shown through portal view. Product: ioquake3 Version: GIT MASTER Hardware: PC OS: Windows NT Status: NEW Severity: normal Priority: P3 Component: Video Assignee: use.less01 at gmail.com Reporter: kuehnhammertobias at gmx.at QA Contact: quake3-bugzilla at icculus.org Created attachment 3511 --> https://bugzilla.icculus.org/attachment.cgi?id=3511&action=edit screenshot of issue Standing in front of a portal surface (Teleporter) draws the currently held weapon when looking at the destination area through the portal camera. This bug is best to see on this map: http://lvlworld.com/download/Place%20of%20Two%20Deaths or simply have a look at the screenshot (taken from the map from above). It's a OpenGL2 only bug, OpenGL1 renderer is not affected. I'm no rendering expert but since portals and mirrors are somehow similar, possibly the bug is related to this one: https://bugzilla.icculus.org/show_bug.cgi?id=6350 Sorry if both bugs are caused by the same and I do double-post. Best Regards, Kuehnhammer Tobias -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: