From bugzilla-daemon at icculus.org Sun Dec 21 05:22:37 2014 From: bugzilla-daemon at icculus.org (bugzilla-daemon at icculus.org) Date: Sun, 21 Dec 2014 10:22:37 +0000 Subject: [quake3-bugzilla] [Bug 6350] New: OpenGL2: mirrors aren't working correct. Message-ID: https://bugzilla.icculus.org/show_bug.cgi?id=6350 Bug ID: 6350 Summary: OpenGL2: mirrors aren't working correct. Product: ioquake3 Version: unspecified Hardware: PC OS: Windows NT Status: NEW Severity: normal Priority: P3 Component: Video Assignee: use.less01 at gmail.com Reporter: kuehnhammertobias at gmx.at QA Contact: quake3-bugzilla at icculus.org Created attachment 3504 --> https://bugzilla.icculus.org/attachment.cgi?id=3504&action=edit opengl2_h_mirrors_bug With OpenGL2 enabled mirrors aren't working anymore. Esay to reproduce: start a map with a mirror texture, e.g.: q3dm8, q3tourney6. As soon as you enter the area with the mirror a HOM effect will appear (some world brushes will disappear and the place where the mirror is will get blurred). The attached screenshots shows the ceiling mirror in q3dm8 and the floor mirror in q3tourney6. Sidenote: I'm not sure if only 'horizontal' mirrors are affected. q3dm0, with a 'vertical' mirror seems to work correct (last picture on the screenshot) I'm on Win8 64-bit Nvidia Gforce GTX 770 (latest driver version) Tested with unmodified, currently most recent ioquake3 code -> https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977 Kuehnhammer Tobias -- You are receiving this mail because: You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: