[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Oct 17 06:20:23 EDT 2012


https://bugzilla.icculus.org/show_bug.cgi?id=4358

James Canete <use.less01 at gmail.com> changed:

           What    |Removed                     |Added
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   Attachment #3228|0                           |1
        is obsolete|                            |

--- Comment #71 from James Canete <use.less01 at gmail.com> 2012-10-17 06:20:17 EDT ---
Created attachment 3284
  --> https://bugzilla.icculus.org/attachment.cgi?id=3284
v31 of renderer patch

Finally, v31.

I know I usually type out a litany of changes in here, but this time I'm just
going to copy & paste the commit log from Reaction, then start writing a readme
outlining all the (currently working) changes, which I will upload later.

Changelog:
- Added .mtr file support.  .mtr files are just .shader files that are accessed
first.
- Added support for q3gl2_sun shaderparm in sky shaders to control sun shadows
- Added r_shadowFilter 0/1/2 for cascaded shadow maps.
- Added sun shadow support cvars.
- Changed r_testSunlight to r_forceSun 0/1/2 and r_sunShadows 0/1.

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