[quake3-bugzilla] [Bug 5485] New: DLOpen renderer fallback doesn't work.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 2 17:15:30 EDT 2012


https://bugzilla.icculus.org/show_bug.cgi?id=5485

           Summary: DLOpen renderer fallback doesn't work.
           Product: ioquake3
           Version: SVN HEAD
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: minor
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: losinggeneration at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created attachment 3124
  --> https://bugzilla.icculus.org/attachment.cgi?id=3124
Use Sys_LoadDll to search in the local directory for the fallback default
renderer.

When using USE_RENDERER_DLOPEN and specifying an unloadable cl_renderer cvar,
the fallback opengl1 renderer fails to open. It seems it uses Sys_LoadLibrary
instead of Sys_LoadDll. The former checks the PATH only, whereas the later
checks the PATH and/or the current directory. Thus, it seems after talking to
Thilo on the IRC channel, that it should be using Sys_LoadDll instead, which is
what the attached patch does.

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