[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon May 16 19:43:55 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #35 from Matt Turner <mattst88 at gmail.com> 2011-05-16 19:43:52 EDT ---
On my 800 MHz Alpha using r300g in demo four:

Radeon    vbo shader fps
9800 Pro    0      0 30.4 FPS
9800 Pro    1      0 22.8 FPS (totally corrupted)
9800 Pro    1      1 21.7 FPS
X1550       0      0 14.6 FPS
X1550       1      0 20.7 FPS (totally corrupted)
X1550       1      1 12.1 FPS

So using VBOs without shader objects yields a totally corrupted image.

Disabling shaders while enabling VBOs provides a sizable speed-up for the X1550
but not for the 9800 -- no idea why.

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