[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri May 13 15:43:25 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #33 from Matt Turner <mattst88 at gmail.com> 2011-05-13 15:43:23 EDT ---
(In reply to comment #32)
> The only thing I didn't track down was the increased hunk usage with r_arb_*
> off.  mattst88, could you narrow it down to a/some specific Hunk_Alloc()
> call(s)?  If not, could you try bumping up com_HunkMegs?  The default of 64
> seems small, and as far as I can see, hunk usage should go up with r_arb_*
> enabled, not down.

Not really sure how to track it down, but changing com_hunkmegs to 128 (from
64) did work-around the problem.

With v16, quake3 seems to mess up the resolution upon exit, changing it to
something very low. I use r_mode -1, and custom resolution in Quake3 of
1920x1200. I didn't have this problem with v15 I don't believe.

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