[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu May 12 06:43:03 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

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--- Comment #32 from use.less01 at gmail.com 2011-05-12 06:43:00 EDT ---
Created attachment 2705
  --> https://bugzilla.icculus.org/attachment.cgi?id=2705
V16 of VBO/GLSL patch

v16.

This is just a few bugfixes really, the stuff mattst88 mentioned, as well as a
fix for skyboxes not always being rendered, and improvements to selecting and
culling projected shadows.

The only thing I didn't track down was the increased hunk usage with r_arb_*
off.  mattst88, could you narrow it down to a/some specific Hunk_Alloc()
call(s)?  If not, could you try bumping up com_HunkMegs?  The default of 64
seems small, and as far as I can see, hunk usage should go up with r_arb_*
enabled, not down.

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