[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Jul 29 18:18:41 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
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                 CC|                            |arny at ats.s.bawue.de

--- Comment #38 from Thilo Schulz <arny at ats.s.bawue.de> 2011-07-29 18:18:38 EDT ---
use.less: have you spent a few thoughts on how this vbo renderer path can be
integrated with the modular rendering?
Is there reusable code between the two renderers? How do we have them share the
code between the two paths? Should we create a separate directory for the vbo
renderer and the old rasterizer?

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