[quake3-bugzilla] [Bug 4790] Modular Rendering System

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Jul 19 21:01:03 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4790

use.less01 at gmail.com changed:

           What    |Removed                     |Added
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   Attachment #2514|0                           |1
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   Attachment #2651|0                           |1
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--- Comment #8 from use.less01 at gmail.com 2011-03-31 03:42:26 EDT ---
Created attachment 2651
  --> https://bugzilla.icculus.org/attachment.cgi?id=2651
v4 of separate renderer patch

I updated gimhael's version of the patch, and added a few features.

First, USE_RENDERER_DLOPEN has been added to the Makefile.  Setting this to 0
compiles the renderer as part of the client like before.

Second, the default for cl_renderer has been changed to opengl1, and the
filename has been changed to renderer_opengl1_x86.dll.  As well, if the dll
specified in the cvar can't be found, it is reset to the default and tried
again, instead of simply erroring out.

I tested this with mingw and it works, but haven't tested it anywhere else.

--- Comment #9 from use.less01 at gmail.com 2011-07-19 21:01:00 EDT ---
Created attachment 2855
  --> https://bugzilla.icculus.org/attachment.cgi?id=2855
v5 of separate renderer patch

Just an update to make sure it still compiles.  As before, tested on
win32/mingw, works, but haven't tested anywhere else.

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