[quake3-bugzilla] [Bug 4070] Addition of handiness (left/right/center) to Q3

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Jul 7 19:03:31 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4070

Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|                            |WONTFIX

--- Comment #5 from Thilo Schulz <arny at ats.s.bawue.de> 2011-07-07 19:03:21 EDT ---
I'm sorry, there's no easy way to fix this, which is why a fix is not gonna
happen. The code for left-handedness relies on reversing the y-axis offset
specified for each weapon. Usually the offset is negative so that the weapon
appears on the right-hand side of the screen for right-handers, in the case of
the gauntlet however that offset is very slightly positive so that setting to
cg_drawgun 2 results in a displacement to the right side.
The only way to fix this would be to also mirror all weapons. That means,
mirroring the models as well. The renderer would have to be changed for that
and I guess it's not worth it.

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