[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Feb 8 23:26:44 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

           What    |Removed                     |Added
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   Attachment #2551|0                           |1
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--- Comment #23 from use.less01 at gmail.com 2011-02-08 23:26:34 EST ---
Created attachment 2586
  --> https://bugzilla.icculus.org/attachment.cgi?id=2586
Version 11 of VBO and GLSL code from xreal, w/ changes

Just a small update to keep up with the recent commits.

This patch updates the fat lightmap code to handle up to 1024 lightmaps, though
it should probably be rewritten to use multiple 1024x1024 or 2048x2048 textures
instead of a single 4096x4096 texture when going over 256 lightmaps.

As well, it fixes a bug in sdl_glimp.c which should fix compiling for non-win32
platforms, though I haven't actually tested it myself.

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