[quake3-bugzilla] [Bug 4578] New: Bump MAX_LIGHTMAPS to 512

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Mar 19 18:50:42 EDT 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4578

           Summary: Bump MAX_LIGHTMAPS to 512
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: icculus at bnoordhuis.nl
         QAContact: quake3-bugzilla at icculus.org


Could someone bump MAX_LIGHTMAPS in renderer/tr_local.h to 512? There are
people out there who manage to make maps with more than 256 lightmaps, see
http://www.ioquake.org/forums/viewtopic.php?f=12&t=1541

Memory-wise this isn't a big issue. The lightmaps are image_t structures, 256
of them are about 5K.

-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.


More information about the quake3-bugzilla mailing list