[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Dec 23 04:40:18 EST 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #21 from tinkah <arxeio at gmail.com> 2010-12-23 04:40:05 EST ---
(In reply to comment #18)
> the surface merging is slow, and adds a lot to load time.

That is at loading stage, before gameplay, correct? I wonder if it's easily
doable to spawn a thread for them, while leaving the main thread for other
processing during loading stage.

SDL has threading, mutexing and semaphores without requiring extra libraries so
one wouldn't even need to include pthreads or another multiplatform solution.

(OpenMP could theoretically be used on the individual functions involved but I
suspect it would be slowed down by variable protections it may need to the
point of making it pointless, but that's still speculation, at least for your
code.)

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