[quake3-bugzilla] [Bug 4709] New: Sound fallback in cgame fails when using OpenAL

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 17 13:51:58 EDT 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4709

           Summary: Sound fallback in cgame fails when using OpenAL
           Product: ioquake3
           Version: SVN HEAD
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Sound
        AssignedTo: zakk at icculus.org
        ReportedBy: ZTurtleMan at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created an attachment (id=2409)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2409)
Fixes OpenAL sound fall back

S_AL_RegisterSound doesn't return 0 when a sound can't be loaded, so cgame is
unable to detect missing sounds.

Verbose description: http://bugzilla.icculus.org/show_bug.cgi?id=4621#c1

-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.


More information about the quake3-bugzilla mailing list