[quake3-bugzilla] [Bug 4322] New: Patch to utilize OpenGL environment mapping

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Oct 28 05:46:15 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4322

           Summary: Patch to utilize OpenGL environment mapping
           Product: ioquake3
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: megatog615 at gmail.com
         QAContact: quake3-bugzilla at icculus.org


This patch includes a re-written RB_CalcEnvironmentTexCoords() to just use pure
OpenGL calls to initiate environment mapping, instead of the current cpu-based
implementation. As a bonus, a new tcGen type, 'reflection' causes the engine to
initiate OpenGL reflection mapping, which is good for water surfaces and
anything else that needs a flat reflection.

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