[quake3-bugzilla] [Bug 3774] Add support for marks on triangle mesh surfaces.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Oct 14 08:00:08 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3774

--- Comment #3 from Oliver McFadden <z3ro.geek at gmail.com> 2009-10-14 08:00:04 EDT ---
(In reply to comment #2)
> I have done checking on this patch. Generally, it works fine, but you can only
> have 3, or 4 marks on triangle meshes as the polycount for marks is then hit.
> So at the moment, I am rather inclined to deny this patch. Sry.

Yeah, as I mentioned it was originally written for XreaL based engines so there
is no problem increasing the maximum number of mark polygons there.

Actually I'm doing dynamic allocation of the mark polys now, but this might not
be something that ioquake3 wants?

Also keep in mind that this is really just an enhancement; there are not a lot
of triangle mesh surfaces in Quake 3 maps. I can only think of a few off the
top of my head... It may, however, be something that other mods/engines want to
consider.

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