[quake3-bugzilla] [Bug 4322] Patch to utilize OpenGL environment mapping

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Nov 6 07:58:17 EST 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4322

Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
                 CC|                            |arny at ats.s.bawue.de
         Resolution|                            |WONTFIX

--- Comment #3 from Thilo Schulz <arny at ats.s.bawue.de> 2009-11-06 07:58:13 EST ---
There is something wrong. When applying this patch, reflections depend on the
view direction instead of solely on location. Check it out, padgallery_dl is a
good map to test this, go to the bottom of the map and look at the exit, don't
move, but change the direction you're looking into. You'll see, the reflections
will move when you look another way.

Also, this depends on OpenGL functionality I am not sure whether existant in
early OpenGL versions. Also, OpenGL 3.0 deprecates the glTexGen function:
http://www.opengl.org/wiki/Mathematics_of_glTexGen

I am sorry, I will have to deny this patch.

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