[quake3-bugzilla] [Bug 3055] FR: Skeletal model format

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun May 10 10:08:31 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3055





--- Comment #5 from Monk <monk at rq3.com>  2009-05-10 10:07:56 EDT ---
Straight from the Tr3B's irc-mouth:

XreaL does not support PSK/PSA for playermodels, just PSK for (I guess) static
models.  Implemented as it was similar to MD5 so it was relatively easy to get
some support in XreaL.  However, XreaL's content creators use MD5, so PSK/PSA
was never fully implemented for playermodels as there was no need or use.

Another disadvantage (for him) was that while there are several PSK/PSA
exporters, they are mostly all closed source.  Apparently the MD5 exporters
tend to be opensource.

So MD5 in XreaL is currently the best option as it is the only one fully
implemented in the most important reason for adding another model
format--support for skeletal animation with broad exporter support as well.

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