[quake3-bugzilla] [Bug 4051] SIGSEGV when compiling with -march=core2 -O3 on MinGW (bt included)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat May 2 13:09:30 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4051


Ludwig Nussel <ludwig.nussel at gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED




--- Comment #9 from Ludwig Nussel <ludwig.nussel at gmx.de>  2009-05-02 13:08:55 EDT ---
(In reply to comment #8)
> That patch is by gimhael (Matthias Bentrup). It realigns the stack to 16 bytes
> on syscalls, which is what gcc expects.

Yeah, that's what I meant. Game still segfaults when compiled on openSUSE 11.0
though but doesn't on 11.1. Weird. I've commited the stack alignment fix
anyways.

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