[quake3-bugzilla] [Bug 4064] add cvar to control antialiasing

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Jun 20 08:29:14 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4064





--- Comment #4 from gimhael <matthias.bentrup at googlemail.com>  2009-06-20 08:29:10 EDT ---
The extension spec says it is the number of samples, not the exponent. However
there is a small difference between no multisampling and 1x multisampling, so
it's better to leave it in.

(As I understand it no multisampling is required to always sample the center of
the pixel, 1x multisampling may move the sample position within the pixel area.
This can produce an AA effect if you average several frames with different
sample position.)

-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.


More information about the quake3-bugzilla mailing list