[quake3-bugzilla] [Bug 2984] looping sounds not synchronized with openal

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Jul 5 21:32:12 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=2984





--- Comment #6 from Scott Brooks <scott at scottbrooks.ca>  2009-07-05 21:32:08 EDT ---
Created an attachment (id=2090)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2090)
Mute the source rather then kill it if we don't update the looping sound that
frame.

Here is a patch to hopefully solve the problem.

Cgame goes and does a addlooping sound ever frame, and the sound code checks to
see if the looping sound was updated in the last frame.

The previous behavior was to S_AL_SrcKill the sound.
The new behavior in the patch is to mute the source when it has not been added
in the previous frame.

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