[Bug 3771] New Visual Studio 2005 project file

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Nov 15 18:12:18 EST 2008


http://bugzilla.icculus.org/show_bug.cgi?id=3771





------- Comment #6 from monk at rq3.com  2008-11-15 18:12 EDT -------
This is similar to bug 3779 ( https://bugzilla.icculus.org/show_bug.cgi?id=3779
) with the exception that I have no idea what that bloke is doing.  It seems to
be building off the instructions he created on the wiki at
http://wiki.ioquake3.org/Building_ioQuake3 but again, I'm hazy as to what he's
doing there.  DirectX SDK isn't needed nor are .lib files to be included in the
source tree?  The only two .lib files I found I needed to get elsewhere were
two SDL libs, though I don't know if you want to bother including those.  He's
got curl, openal, zlib, and something else I don't know (efx-util?).  

I haven't looked into the project file he has, but the VS2005 project file in
my patch has been tested to work with VS2005 and VS2008 on Win2K and WinXP
coming from fresh OS install and compiler install to finished compile (hooray
for VMs!)

Here are the step-by-step guides I generated while trying to figure out how to
compile ioq3 fresh from SVN, for reference:

http://ioquake.org/forums/viewtopic.php?f=12&t=55
http://ioquake.org/forums/viewtopic.php?f=12&t=60

I will probably migrate those to the wiki sometime as well.  The quake3.vcproj
file basically eliminates the "setting up the compiling environment" section of
those instructions.


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