[Bug 3683] R_FIndShader(): negative lightmap indexes cause stray pointers

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Jun 13 06:32:35 EDT 2008


http://bugzilla.icculus.org/show_bug.cgi?id=3683





------- Comment #1 from bnoordhuis at gmail.com  2008-06-13 06:32 EDT -------
Created an attachment (id=1784)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=1784&action=view)
Catch negative lightmap indexes and default to LIGHTMAP_BY_VERTEX

Added a warning in code/renderer/tr_local.h that changes to the LIGHTMAP_*
defines must be reflected in R_FindShader().


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