[Bug 3261] Changing sound quality causes ioquake3 to segfault

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Jul 22 15:22:07 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3261





------- Comment #3 from rjisaac at gmail.com  2007-07-22 15:22 EDT -------
This behavior only happens when the binary is compiled with
USE_OPENAL_DLOPEN=0, with USE_OPENAL_DLOPEN=1 sound quality changes happen
normally.

Tested on rev 1119 (and on open arena which is 1107).


-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug, or are watching the QA contact.



More information about the quake3-bugzilla mailing list